Which Studio Produced The Game Descent And When Was It Released?

2025-10-22 08:38:42 295

7 Answers

Zane
Zane
2025-10-23 19:07:34
If you've ever dug through mid-90s PC shooters, you'll find that 'Descent' came from Parallax Software and hit the scene in 1995. I like to mention Interplay too, because they were the publisher who helped get it into stores. That year is important: it was an era of experimentation with 3D and control schemes, and 'Descent' stood out by letting players rotate and fly in full 3D space instead of just strafing and jumping.

For me, knowing the studio and release year helps explain why the controls felt so bold and why modern VR and indie 3D-shooter designs still nod to it. Parallax took a big risk, and releasing in 1995 meant the game rode the wave of PC hardware improvements — that's part of why the rocket-swarm madness feels so immediate even now.
Finn
Finn
2025-10-25 09:07:05
Code-wise, 'Descent' blew my mind when I first inspected how movement and collision worked — and the studio responsible was Parallax Software. Released in 1995, it was built for MS-DOS and later saw ports and sequels, but that initial 1995 release is the landmark. From a development perspective I love pointing out how Parallax implemented six-degrees-of-freedom movement and level geometry to create those claustrophobic mines that still feel tight today.

Thinking like a developer, the choice to ship in 1995 meant they were squeezing performance out of limited CPUs and graphic modes, which influenced design decisions: smaller ships, short levels, and an emphasis on quick reflexes. The game’s legacy is visible in later titles and even in modern indie experiments that try to recapture that disorienting, satisfying control scheme. Personally, seeing what Parallax achieved in '95 makes me appreciate clever engineering over raw budget every time.
Fiona
Fiona
2025-10-26 09:05:07
Falling through twisty, industrial corridors in 'Descent' still gives me that giddy, slightly nauseous grin. The game was developed by Parallax Software and originally released in 1995, hitting PCs (MS-DOS) first and later making its way to other platforms through ports. Interplay handled publishing back then, and the combination of Parallax’s daring 6-degrees-of-freedom design with Interplay’s distribution is what let the title reach so many players.

What really hooked me was how wild and unfamiliar the movement felt compared to other shooters of the era. Instead of strafing left and right on a flat plane, you were rolling and pitching through mines and tunnels, which made mapping levels part of the fun. Parallax crafted that distinct physics and control scheme from the ground up, and it stood out because it embraced true 3D movement when a lot of contemporaries were still tricking perspectives.

Beyond the release facts, I love thinking about how 'Descent' influenced later studios; the team behind Parallax would eventually splinter into groups that kept pushing 3D action forward. For anyone tracing the lineage of freeform shooters, starting with Parallax’s 1995 classic feels almost essential — it still feels fresh to me after all these years.
Sophie
Sophie
2025-10-27 01:14:36
Quick fact: the studio that produced 'Descent' is Parallax Software, and the game was released in 1995. Interplay was the publisher that helped distribute it, and the original platform was MS-DOS before it found its way to other systems. I often bring this up when people ask why the controls and camera in older shooters feel so distinctive — that's Parallax's design language.

I still grin when I recall the moment I realized how free you were to roll and pitch in those tunnels; knowing it came from a relatively small studio in 1995 makes that grin wider.
Olive
Olive
2025-10-27 08:28:19
Blasting through those twisting, zero-gravity corridors in 'Descent' still feels like a badge of honor to me — and yes, the studio behind that whirlwind was Parallax Software. They were the small, ambitious team that built the original game, and Interplay handled publishing duties. 'Descent' first landed in 1995, initially targeting MS-DOS systems before getting ports and broader exposure later on.

I get nostalgic thinking about how unusual it was back then: a full six-degrees-of-freedom shooter that actually sold. Beyond the name and date, what matters to me is how daring the whole package felt — you weren't just running down hallways, you were tumbling in 3D space. The release year, 1995, places it in that golden era when developers pushed PC hardware in unexpected ways. For anyone tracing the lineage of fast, spatial shooters, 'Descent' from Parallax in 1995 is a cornerstone, and it still warms me up when I boot it for a few chaotic minutes.
Wyatt
Wyatt
2025-10-27 12:48:22
I got obsessed with the tech side of 'Descent' back in the day, and the headline detail I always tell people is simple: Parallax Software produced it and it came out in 1995. From a tech perspective, that release year is important because it marked a shift: the game used fully 3D environments and allowed true six-degrees-of-freedom movement, which was pretty rare for commercial titles at the time. Interplay published it, which helped it land on a lot of PCs.

Thinking about the timeline, Parallax’s work on 'Descent' set the stage for sequels like 'Descent II' and 'Descent 3', and the studio’s talent later flowed into other projects after their split into different teams. The gameplay’s reliance on polygonal rendering and true spatial freedom influenced designers who wanted to move beyond corridor shooters. Even if you just care about the basic fact: Parallax Software = developer, 1995 = release year — that nails the core info, and the rest is a fun rabbit hole if you enjoy the evolution of 3D game design.
Damien
Damien
2025-10-28 02:47:37
If someone asked me in a bar quiz, I’d give the short, confident line: 'Descent' was developed by Parallax Software and released in 1995. That’s the crisp duo of facts everyone usually wants. From there I like to add that Interplay published the game for MS-DOS initially, and the title became known for its six-degrees-of-freedom gameplay — you weren’t just moving forward and back, you were pitching and rolling through complex mines.

Parallax’s design felt daring at the time and spawned sequels and ports later, which helped keep the concept alive beyond its original 1995 launch. It’s one of those classics I still bring up when chatting about memorable mid-'90s PC games — it looks and plays like something that refused to follow the standard rulebook, and I love it for that.
View All Answers
Scan code to download App

Related Books

Descent
Descent
She glared at the stormy skies, her gaze tired and accusing because she was so sure that somewhere out there in the clouds, way up high in Mount Olympus... there was a certain goddess of love laughing while watching Proserpina's current dilemma. This is the story of that one time the underworld's heir meets one stubborn werewolf who just won't leave her alone or also known as that awful moment of meeting the right person at the wrong time.
10
28 Chapters
Damon's Descent
Damon's Descent
Disowned by her cold and unloving father, Raven is banished from high society and forced to work as a humble cleaner in her father’s company. However, in the shadows of the office building, she encounters Damon, a ruthless yet alluring mafia boss. When Damon makes her a tantalizing offer, Raven agrees, unknowingly embarking on a path that will thrust her into the center of a perilous game of love, betrayal, and power.
10
6 Chapters
Valerie's Descent
Valerie's Descent
She wanted to be free, but did that mean surrendering everything to Damien and his whims? Tired of her domineering husband, Valerie Tanner decides it's time to start a new life somewhere else. However, when she moves to Live Oak, her brother's friends show her a life of total abandon where someone else calls the shots, and she has no choice but to obey. Once she gives in, Valerie descends into a dark morass of exploits that leaves her reeling and craving more, even though she fights each order she's given. Her mind screams at her that it's wrong, but her body pleads for her to continue. The question now is: how far will she fall before she loses herself? Or, is this the path to show her who she truly is?
10
103 Chapters
One Heart, Which Brother?
One Heart, Which Brother?
They were brothers, one touched my heart, the other ruined it. Ken was safe, soft, and everything I should want. Ruben was cold, cruel… and everything I couldn’t resist. One forbidden night, one heated mistake... and now he owns more than my body he owns my silence. And now Daphne, their sister,the only one who truly knew me, my forever was slipping away. I thought, I knew what love meant, until both of them wanted me.
Not enough ratings
187 Chapters
WHICH MAN STAYS?
WHICH MAN STAYS?
Maya’s world shatters when she discovers her husband, Daniel, celebrating his secret daughter, forgetting their own son’s birthday. As her child fights for his life in the hospital, Daniel’s absences speak louder than his excuses. The only person by her side is his brother, Liam, whose quiet devotion reveals a love he’s hidden for years. Now, Daniel is desperate to save his marriage, but he’s trapped by the powerful woman who controls his secret and his career. Two brothers. One devastating choice. Will Maya fight for the broken love she knows, or risk everything for a love that has waited silently in the wings?
10
24 Chapters
That Which We Consume
That Which We Consume
Life has a way of awakening us…Often cruelly. Astraia Ilithyia, a humble art gallery hostess, finds herself pulled into a world she never would’ve imagined existed. She meets the mysterious and charismatic, Vasilios Barzilai under terrifying circumstances. Torn between the world she’s always known, and the world Vasilios reigns in…Only one thing is certain; she cannot survive without him.
Not enough ratings
59 Chapters

Related Questions

What Is Little Nightmares: Descent To Nowhere, And How Does It Expand The Little Nightmares Comics Lore?

3 Answers2025-10-14 05:49:48
Little Nightmares: Descent to Nowhere is a comic continuation that broadens the established universe of Little Nightmares. It introduces new characters and settings while maintaining the franchise’s unsettling tone. The story explores psychological and emotional depth, providing further insight into the fears and survival themes that define the series. It enriches the lore by weaving together familiar elements with new, standalone narratives.

What Creatures Are Featured In 'The Descent' Movie?

3 Answers2025-09-02 18:24:58
A gripping journey into darkness! 'The Descent' showcases a terrifying array of subterranean creatures that send chills down your spine. The main monsters, known as Crawlers, are these pale, blind humanoid beings that evolve to thrive in the pitch-black caves. Their eerie, skeletal appearance is accentuated by their sharp teeth and claw-like fingers, making them both grotesque and fascinating in a way that leaves you feeling unsettled long after the credits roll. The movie brilliantly builds suspense by using the claustrophobic cave setting, where the dread of these monsters is heightened by the fact that they can sense movement and vibrations. I mean, who wouldn't be terrified of encountering such nightmarish constructs lurking in the darkness? The way the characters navigate both their personal fears and the physical dangers of the cave landscape adds layers to the horror. Watching this film feels like you're experiencing the tight squeeze of dry air and the pounding heartbeat of fear. It's not just their appearance that terrifies; it's the primal instinct of survival, making 'The Descent' a truly riveting exploration of what it means to face the unknown. I also appreciate how the film plays with themes of isolation and desperation, creating tension that magnifies the brutality of survival. It’s that combination of monster lore and psychological horror that keeps me coming back for more every time I revisit it. The Crawlers—there's so much to unpack with their role in the story, and I always find something new to chew on with each watch!

What Is The Ending Of 'The Descent' About?

3 Answers2025-09-02 13:01:39
When it comes to 'The Descent', the ending strikes a chord that lingers long after the credits roll. The film's conclusion flips the entire narrative on its head, leaving viewers questioning not just what they've seen but also what it all means. After a harrowing descent into the bowels of the Earth, where the protagonist Sarah and her companions face flesh-eating creatures and inner demons, the finale becomes a claustrophobic nightmare. Sarah’s escape seems almost within reach, but as she crawls her way out of the cave, she’s met with a shocking twist. The loss of her friends weighs heavily on her, both emotionally and psychologically. At the moment she reaches daylight, the viewer is led to believe that perhaps she’s finally free, but then we’re pulled back into the darkness as she finds herself in an eerily familiar situation. It’s a cinematic gut punch, suggesting that Sarah’s psychological battle with loss and grief is far from over. It’s hauntingly ambiguous, making you ponder what’s real and what she’s truly escaping from, leaving the audience (and perhaps Sarah) trapped in a limbo of fear and unresolved trauma. The surreal images of blood and monsters intertwine with the vivid memories of her friends’ camaraderie earlier in the film. This juxtaposition raises questions of reality vs. psychological horror; did Sarah ever truly escape the cave, or is she doomed to perpetually relive her worst fears? This ending resonates with a sense of desperation and a darkness that lurks within us all, making 'The Descent' not just a horror film but an exploration of the human psyche. It's one of those films that you find yourself dissecting in conversation long after you've seen it, pondering the implications of fear and survival. How many other layers of meaning can we peel back from Sarah’s harrowing journey? It's a true testament to the power of psychological horror and storytelling.

What Are The Best Jeff The Killer Fanfictions That Focus On His Tragic Backstory And Emotional Descent?

2 Answers2025-11-20 13:37:40
I've spent way too many late nights diving into the dark corners of AO3 for Jeff the Killer fanfictions, and the ones that stick with me are those that peel back the layers of his tragedy without glorifying the violence. 'The Hollow Boy' by an author named Vespera is brutal but beautiful—it frames Jeff's descent through fragmented memories of his family, blending psychological horror with aching loneliness. The prose feels like watching a mirror crack in slow motion, each shard reflecting a different fracture in his sanity. Another gut-wrencher is 'Burn the Ashes' where his obsession with fire becomes a metaphor for self-destruction. The writer nails the way trauma warps time; one chapter he's a kid hiding from bullies, the next he's laughing while staring at his own reflection in blood. What makes these stand out isn't just the gore—it's the way they force you to pity him even as you recoil. Lesser-known gems like 'Paper Skin' take a subtler approach, focusing on his relationship with his brother Liu before the massacre. The dialogue cracks under the weight of unsaid things—Liu's desperate attempts to reach him feel like grabbing at smoke. Some fics overdo the edgy monologues, but the best ones let the silence speak. 'Knife Waltz' does this perfectly by juxtaposing Jeff's present rampages with flashbacks of him practicing ballet as a child, the discipline and chaos circling each other like doomed partners. If you want emotional depth, avoid the ones that treat him as just a slasher villain; the tragedy is in the moments where he almost remembers being human.

What Are The Survival Challenges In 'Blind Descent'?

5 Answers2025-06-18 07:02:24
In 'Blind Descent', the survival challenges are brutal and unrelenting. The cave environment itself is a nightmare—pitch darkness, icy water, and jagged rocks that can shred equipment or skin in seconds. Claustrophobic tunnels force explorers to squeeze through spaces barely wider than their bodies, risking fatal entrapment. Hypothermia lurks constantly due to frigid temperatures, while flooding can cut off escape routes in minutes. The psychological toll is just as deadly. Isolation plays tricks on the mind, amplifying fear or paranoia. Limited oxygen and the sheer weight of being miles underground create a suffocating pressure. Rescues are nearly impossible; one wrong move means being left behind. The book vividly captures how every decision down there is life-or-death, blending physical endurance with mental resilience in a way few survival stories match.

What Key Moments In 'Death Note' Novel Define Light'S Descent Into Madness?

3 Answers2025-04-15 00:36:12
In 'Death Note', Light's descent into madness is marked by the moment he first uses the Death Note to kill criminals. Initially, he justifies it as a way to create a utopia, but the power quickly corrupts him. The turning point comes when he kills Lind L. Tailor on live TV, proving the Death Note's power is real. This act cements his belief in his god-like status, and he begins to see himself as the only one capable of judging humanity. His moral compass erodes as he eliminates anyone who threatens his vision, including innocent people. The novel masterfully portrays how absolute power can distort even the most brilliant minds. If you're into psychological thrillers, 'The Silent Patient' by Alex Michaelides explores similar themes of obsession and moral decay.

Is 'Descent From Xanadu' Part Of A Book Series?

4 Answers2025-06-18 19:12:07
I've been diving deep into 'Descent from Xanadu' and its lore lately. From what I’ve gathered, it stands alone as a single novel rather than part of a series. The story wraps up its central plot without leaving loose ends that demand sequels. Its themes—futuristic tech, corporate intrigue, and a dash of romance—are explored thoroughly within one volume. That said, the world-building is rich enough to spawn spin-offs, but none exist officially. The author, known for other standalone works, seems to prefer self-contained narratives. It’s a gem for readers who love complete stories without the commitment of a multi-book saga. The novel’s pacing and structure also hint at its singularity. Unlike series-first installments, there’s no deliberate cliffhanger or sprawling subplots meant to carry over. Fans occasionally speculate about potential connections to other books, but these are just Easter eggs, not a shared universe. If you’re craving more, the author’s other works offer similar vibes, but 'Descent from Xanadu' shines brightest as a solo act.

Who Is The Author Of 'Descent From Xanadu'?

4 Answers2025-06-18 18:35:18
I've always been fascinated by the gritty, futuristic worlds in 'Descent from Xanadu', and digging into its authorship led me to Harold Robbins. Robbins was a powerhouse in mid-20th century fiction, known for blending suspense with razor-sharp social commentary. His novels often explored ambition and excess, and this one’s no different—think corporate espionage meets genetic engineering. What’s wild is how his own life mirrored his books; he lived lavishly, almost like a character from his stories. The man wrote over 25 bestsellers, yet 'Descent from Xanadu' stands out for its prescient themes. It’s a deep dive into human obsession, wrapped in Robbins’ signature fast-paced style. If you love tech-noir with a side of philosophical musings, this is your jam.
Explore and read good novels for free
Free access to a vast number of good novels on GoodNovel app. Download the books you like and read anywhere & anytime.
Read books for free on the app
SCAN CODE TO READ ON APP
DMCA.com Protection Status