Markus "notch" Persson

A Game Of Temptation
A Game Of Temptation
"Get on the bed." I lifted a brow. "Why don't you get on the bed?" He folded his arms across his chest. "Do you want my mouth on you or not?" ——— There were several ways to celebrate your best friend getting hitched off to the man of her dreams. Having sex with a stranger wasn’t one of them—at least Laura didn’t plan on it. But when an opportunity presents itself in the form of an incredibly sexy tattooed man, who was she to say no? Laura doesn’t do relationships, or dates, or anything related to the subject. She is strictly a one-night-only type of girl and doesn’t go back on that rule no matter what. So what happens when this sexy stranger Laura hooked up with, turns out to be a close friend of Jack—her best friend’s husband—who had actually been at the party that day, and now wants more than one night from her? A game of wills ensues. Will Laura succumb to the sexy stranger under his top notch seduction skills? Or will she go the extra mile and beat him at his own game?
10
71 Chapters
Her Duplicate Luna
Her Duplicate Luna
*COMPLETED*Ariana Ferrer served as the King's Concubine assistant in the Arcadia Kingdom. Her parents sent her to work at the palace without celebrating her eighteenth birthday. They cast her out like she's not part of the family. One night, when Amaya, King Markus' concubine screamed in her bed and died when someone slashed her throat without mercy, they took Ariana from her room and force her to pledge herself as guilty for killing Amaya. King Markus agreed to kill her in the Kingdom hall outside the palace. Ariana did nothing but to prove her innocence to the King by begging him to set her free and Markus accepted and forgave her in just one condition. She would be his new partner in bed every night and Ariana accepted his offer even she's innocent about it. After one month of being the King's slave and concubine, the Kingdom of Arcadia had been attacked by the savage Rogues. Everyone weak got killed but Ariana managed to survive. King Markus died because of illness. After two months, Ariana found a guy named Arem and they fell in love and got married until one night, under the full moon, she found herself under the thick white fur of a wolf. She got scared and ran away from her husband. The scared She-wolf ran away from her said Kingdom and she was never been found until Anika Perez appeared in the present time. She's dominant and possessive you'll ever know as a Luna. She's stone-hearted until she met Argus Mateo, a man with a kind heart and willing to do anything just to tamed his found mate Anika. Will Ariana, a soft She-wolf be seen again from the past or will she forever be the duplicate luna of the modern time?
10
48 Chapters
Hard and Deep (A Football Romance)
Hard and Deep (A Football Romance)
I’m Oliver Lance. Yes, the Oliver Lance. The one that all men want to be and all women want to be with. Every Sunday a million fans watch me throw a ball down a field, win games, and sign huge endorsement deals. Everything was going perfectly, until a car accident tore it all away from me. I want it back, and only she can help me. At first, I think about ‘Doc’ Elsie the same way I think of every other woman. Just another possible conquest, another notch on my bedpost. Only Elsie is different. She’s not starstruck by me. She’s not interested in my money. She’s the most real woman I’ve ever met, and those tempting curves are making it hard to stay focused on my recovery. Now, I’ll do anything to keep her by my side. I’ll defy my manager, my coach, even lay down my career as quarterback to stay with her. It’s third and long, and I’m gonna make my play Hard and Deep. From New York Times bestselling author Krista Lakes comes this sexy story of sports romance!
10
38 Chapters
The Bad Boy's Innocent Obsession
The Bad Boy's Innocent Obsession
Brandon Wolfram is the poster boy for heartbreaks and disaster. The boy everyone fears and lusts after. The kind of boy who will leave you broken and sprawled out on the bathroom floor, wishing you never met him and the boy, after whom your life will never be the same. An enigma. An addiction. An obsession. Faith Millar knew exactly what she was getting into when she fell in love with Brandon…and yet, it was too late to give up. Because if there was one thing he was good at, it was driving a woman wild with desire and leaving them wanting more. And Faith wanted a lot more than just his body. She wanted his heart. But will Faith, a shy, introverted virgin of all people, be able to tame the quintessential bad boy? Or will she become just another notch on his bedpost? Or this time…will Brandon become the one obsessed with the innocent little mouse?
10
105 Chapters
Dark obsession, with her
Dark obsession, with her
“Every night he comes to me, the first few times, he just kept smelling me, but after I had a very strange encounter with him in his office, my nightmares seemed to be a reality. I could feel how he made me his, and how I reciprocated erotically, and succumbed with pleasure before him”. Sarah Sterlings is a young woman who by fate was transferred to work in Darkville, the gloomiest and darkest town in the country. The greatest and darkest stories were spoken of in this town, but especially, that it was protected by vampires. Alexander Von Strudel, is the great CEO of the factory in which Sarah would start working, from the first day, he begins to develop a strange obsession for her, but he knows that because of his vampire status it is impossible to have a relationship with Sarah, Well, he is immortal and she is a simple human, however, she hides a dark curse, which she does not even know herself, she is the moon of a lycanthropic warrior, who is also obsessed with her, Markus, he had been Alexander's enemy for centuries, but due to fate they must make an alliance to protect DarkVille from an enemy pack that threatens to destroy the city. Alexander and Markus face each other for the love of the human, but she is ultimately the one who must decide, although she was always clear that her love was destined to be given to Alexander, but Markus will not leave it so easy for her. A story full of obsession, eroticism, betrayal, battles, plot, drama and fantasy. Will Sarah be able to be completely happy with Alexander? That will only be decided by fate.
8
96 Chapters
The Disreputable Love Transaction
The Disreputable Love Transaction
In a whirlwind of multiple jobs and her relentless pursuit of happiness, Violet Carter finds solace in the one thing she adores most - shopping. Struggling to juggle her law degree, mathematics tutoring, personal shopping, and even stripping, Violet yearns for the rush of endorphins that come with spending money. She's no stranger to hardships, having grown up in poverty and shouldering the responsibility of caring for her nine siblings and a quirky pet snake. But when a chance encounter with Markus Legazpi, a man from the very social class she despises, sets off a chain of events, Violet is faced with a life-altering decision. Will she forsake her principles and embark on the most disreputable love transaction of all time?
9.9
100 Chapters

When Did Markus "Notch" Persson Retire From Game Development?

4 Answers2025-08-29 15:42:01

I've been a 'Minecraft' nerd since the early alpha days, so this one hits a bit of nostalgia for me. Markus "Notch" Persson effectively stepped away from professional game development in 2014 after selling his company, Mojang, to Microsoft. The acquisition was announced on September 15, 2014, and the deal was finalized a little later in the year — Microsoft completed the purchase in early November 2014. After the sale, Notch publicly stated he was leaving the team and stepping back from working on 'Minecraft' and from running Mojang.

That moment felt seismic in the communities I hang out in. I was cleaning out a coffee-stained notebook full of crafting recipes and server IPs when the news dropped, and the chat exploded with equal parts congratulations and melancholy. Technically he’s done with mainstream development since that sale, although he’s occasionally tinkered with prototypes and been active on social media. For most folks, though, 2014 is when Notch retired from the full-time, high-profile game-dev life and handed the reins of 'Minecraft' to others — which, for better or worse, shaped the game's next era.

How Did Markus "Notch" Persson Respond To Community Feedback?

4 Answers2025-08-29 21:10:37

I've always loved watching how creators react to the people who play their work, and Markus 'Notch' Persson is a textbook example of someone who started extremely hands-on. In the early days of 'Minecraft' he was basically the community's direct line: blog posts, forum threads, patch notes and especially those experimental 'snapshots' where new mechanics were tossed into the wild for players to test. I followed that phase like it was a serialized novel — players reported bugs, suggested tweaks, and Notch would often iterate quickly based on that feedback. The game evolved in public, and it felt like a real conversation between developer and community.

Later on the tone changed. As 'Minecraft' grew and Mojang became a full studio, Notch gradually handed day-to-day development to others and became more reactive on social platforms than collaborative. He still responded to big ideas and sometimes adopted community-made concepts, but the dynamic shifted from a grassroots, rapid-feedback model to a more formal development pipeline. There were also moments where community criticism met defensive replies, and his public statements sometimes created friction. All that said, the influence of those early interactions stuck — the game's design culture was permanently shaped by player input, which I think is a rare and beautiful thing.

Which Games Did Markus "Notch" Persson Develop Before Minecraft?

5 Answers2025-08-29 06:48:39

Back in the day when I used to creep through indie dev blogs for caffeine and inspiration, Markus Persson’s pre-Minecraft work felt like treasure-hunting. The biggest and most concrete thing he helped build before his blocky masterpiece was 'Wurm Online' — a sandbox MMO he worked on with a friend. That project taught him a ton about world persistence, crafting systems, and multiplayer headaches, and you can really see those lessons echo in his later work.

Outside of 'Wurm Online' he shipped a bunch of tiny, experimental projects: quick Java/Flash games, prototypes and Ludum Dare entries, and the kind of one-off utilities devs toss up on forums. One named prototype that shows up in histories is 'RubyDung', a small dungeon-ish project he tinkered with. He also made several throwaway experiments that were basically code samples or tech demos (simple shooters, puzzle prototypes, and early terrain-play tests) that circulated on developer forums. Those scraps, plus the MMO experience, set the stage for Minecraft’s core ideas and mechanics — even if most people only remember the blocks.

Where Did Markus "Notch" Persson Move After Leaving Mojang?

4 Answers2025-08-29 02:18:20

When I followed the Minecraft drama back in 2014, the part that felt most cinematic was where Markus 'Notch' Persson basically exited stage left and started a new life abroad.

After selling Mojang to Microsoft in 2014 he left Sweden and moved to the United States, settling in the Los Angeles area — reports often mention the Beverly Hills neighborhood as where he lived for a while. It was obvious why people made a big deal of it: a creator who'd stayed in the indie scene suddenly living in LA felt like a plot twist straight out of a movie.

I used to scroll his Twitter and read interviews wondering how that move affected his relationship with the game and the community. The transfer to a quieter, more private lifestyle in California matched his decision to step back from active development, and honestly, seeing him swap Stockholm routines for LA sunshine felt like watching someone's life-level up. If you want the geography answer: he moved to Los Angeles in the United States, with many sources noting the Beverly Hills area as his residence for a time.

How Much Is Markus "Notch" Persson Worth After Selling Mojang?

4 Answers2025-08-29 20:50:15

Crazy to think how one game changed everything for a single person — I still boot up 'Minecraft' sometimes just to remind myself how far it went. Microsoft bought Mojang in September 2014 for $2.5 billion in cash, and Markus "Notch" Persson was the primary founder who walked away with the biggest slice. Most reputable outlets reported he received roughly $1.5 billion from that deal, give or take.

That $1.5 billion figure is the cleanest headline, but it isn't the whole story. Taxes, advisor fees, gifts, charity, and investments all chip away or shift that number around; Persson has given money away and made purchases publicly, and his public persona and tweets have influenced what he did afterward. If you want a current tally, Forbes or the Bloomberg Billionaires Index are the best places to check, because they update for things like donations and asset sales. Personally, I like thinking of it as a life-changing windfall that he used in ways that matched his messy, brilliant personality — whether that kept him at a cool $1.5B or nudged it lower depends on timing and what you count as "worth".

How Does Markus "Notch" Persson Influence Modern Indie Developers?

4 Answers2025-08-29 16:22:49

There's this weird thrill I still get thinking about how one person messing around with blocks changed the indie scene. When 'Minecraft' blew up it felt like a manifesto: you could ship early, listen to players, and let emergent play do a lot of the heavy lifting. That single-player-to-community arc taught people that a small team—or even a single person—could create something that scaled with its audience.

Beyond the mythology, Notch popularized several practical habits: releasing an early build, embracing modders, and letting user creativity steer design. I watched mod communities teach Java basics, and watched servers invent whole new game modes; that grassroots energy set templates for countless projects and platforms, from moddable engines to community-first roadmaps.

I still tell friends who want to make games to study that era: not for the fame, but for the humility of iterating with players. There's also a cautionary angle—huge success brings intense scrutiny—but overall, the legacy is enormous. If you're making something now, let players shape it and don't be afraid to ship messy prototypes first; it's where the magic usually starts for me.

What Projects Does Markus "Notch" Persson Fund Outside Gaming?

4 Answers2025-08-29 13:35:01

I still grin when I think about how his sale of Mojang let him play patron in all sorts of quirky directions. After the Microsoft buyout, Markus 'Notch' Persson has popped up funding projects that aren’t strictly games: think experimental art pieces, independent web experiments, and one-off creative tech prototypes. I’ve seen him back tiny creative teams and solo artists with direct donations or by commissioning work, usually shared on social media rather than through big public campaigns.

He’s also slipped into more philanthropic lanes at times — informal donations to relief efforts, community-driven charities, and occasional support for open-source tools or smaller devs who need a push. A lot of his support feels personal and ad hoc: sporadic, enthusiastic, and often private. If you follow his public postings you’ll notice a pattern of small-scale patronage, creative commissions, and donations that reflect his unpredictable tastes rather than a formal foundation.

How Did Markus "Notch" Persson Create Minecraft'S First Prototype?

4 Answers2025-08-29 05:57:12

Back in the day when indie dev chatter felt like a secret club, I loved reading how simple sparks turn into huge things. Markus 'Notch' Persson basically sketched out the core of 'Minecraft' by coding a tiny, playable world and then just iterating on it. He was inspired by games like 'Infiniminer' and 'Dwarf Fortress', and that mix of digging/building and emergent systems is what he wanted to try in code. He built the prototype in Java using LWJGL to get OpenGL access, then made a voxel grid where blocks were the fundamental unit.

What I find most charming is how fast he went from concept to something playable: a loop where you could walk around, break a block, place a block, and see the world update. Graphics were minimal, physics were simple, and the real magic was the interactivity. He posted early screenshots and builds to forums, listened to feedback, and extended the prototype—adding terrain gen, inventory basics, and multiplayer later. That iterative, community-driven process turned a weekend toy into 'Minecraft' the phenomenon, and it's an approach I still try when I prototype my own hobby projects.

Why Did Markus "Notch" Persson Decide To Sell Mojang To Microsoft?

4 Answers2025-08-29 02:47:53

When the Microsoft deal hit the news in 2014, it looked like everyone was shouting about the price tag — $2.5 billion — but the real story for Markus 'Notch' Persson was more personal than monetary.

He'd become the face of 'Minecraft' almost overnight, and that brought a kind of constant pressure he didn't want. Running Mojang anymore meant being tied to meetings, investor expectations, and the never-ending demands of a global player base. Selling to Microsoft let him step away from that spotlight, gave the team resources to scale the game across consoles and platforms, and avoided the headache of taking the company public. He'd also said he wanted to make smaller, experimental things rather than shepherd one massive franchise forever.

As a long-time player, I found the whole thing bittersweet: grateful that 'Minecraft' got the firepower to grow, but a little sad that the quirky indie vibe had to be boxed up and handed over. It made me think twice about the cost of overnight fame for creators, and why sometimes walking away is the bravest move.

What Controversies Involve Markus "Notch" Persson On Social Media?

4 Answers2025-08-29 23:30:40

I still get a little wistful thinking about the early days of 'Minecraft', but the conversation around Markus "Notch" Persson has been… complicated. From my perspective as someone who grew up building ridiculous redstone contraptions, the controversies that followed him on social media are mostly about things he tweeted and said after he left Mojang. He repeatedly posted provocative views on politics and identity that a lot of people found transphobic, racist, or at least needlessly antagonistic. Those tweets sparked heated arguments online and made many fans uncomfortable; it wasn’t just casual trolling, it felt like a series of deliberate shots at groups of people.

What made it stick in the community’s memory was the fallout: Microsoft and many creators publicly distanced themselves from him, and he faced suspensions on 'Twitter' for violating platform rules. Beyond just the content of individual posts, the broader controversies touched on debates about whether creators should be judged forever for personal views, how much a brand owes to its founder, and what deplatforming means in practice. For me, it’s a reminder that creators can be both influential and deeply flawed, and that loving a game doesn’t mean you have to agree with its creator’s every take.

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