1 Answers2025-11-05 12:40:40
Jumping into CoryxKenshin's content is one of my favorite little rabbit holes — his combo of genuine reactions, sharp humor, and cinematic editing makes a lot of his horror playthroughs feel like mini-movies. If you're a new fan wondering where to start, I’d point you toward the series and videos that show off his timing, personality, and the kind of atmosphere that hooked me in. First stop: 'P.T.' — it’s short, maddeningly tense, and Cory’s reaction-driven commentary turns the whole thing into a compact horror short film. It’s perfect for someone who wants to see what he does best without committing to a huge playlist.
After that, dive into the 'Outlast' playthroughs. Those videos are classic Cory: he balances being legitimately scared with comedic beats, and the editing often pumps up the cinematic tension. The pacing in those episodes makes them feel like a full-on horror movie trilogy at times — long stretches of dread, sudden jolts, and plenty of “did that really just happen?” moments. If you like the idea of a sustained, story-driven scare, 'Outlast' is a fantastic next step. It’s where his personality shines because you get the full range: the screams, the jokes, the cutaways, and the little asides that make rewatching so fun.
Next, check out his 'Five Nights at Freddy’s' series, especially the entries that lean into story elements like 'Sister Location' or the later-numbered games. FNAF is a great showcase of Cory’s energy — he’s hilarious when things go wrong, and his reactions to the lore-heavy moments are gold for newcomers who want both jump scares and a sense of narrative. For a different flavor, try 'Amnesia: The Dark Descent' or 'Layers of Fear' if you want psychological dread more than jump-scares. Those playthroughs have a slower-burn vibe and feel like watching someone explore a haunted house in real time, which makes them oddly cinematic and immersive.
If you want variety, don’t skip his highlight compilations and sketch-style videos — they give a quick hit of his humor and charisma without the long runtime of a game series. Also, his 'Alien: Isolation' sessions are fantastic if you prefer tense stealth-horror where every step matters; those videos have a claustrophobic, movie-like tension that keeps you glued to the screen. For true new-fan onboarding, I usually recommend trying one shorter piece like 'P.T.', one long-form (like 'Outlast'), and one personality-heavy series (like 'FNAF'). That mix shows off why people love him: comedy, authenticity, and top-tier reaction content.
All that said, what hooked me the most was how personal his commentary feels — you’re not just watching someone play a game, you’re sitting next to a friend who’s genuinely freaked out one minute and cracking jokes the next. Give those selections a go and you’ll quickly see why his videos feel like mini-movies worth bingeing; I guarantee you’ll laugh, jump, and probably rewind the best moments a few times. Enjoy the ride — his stuff still gets me every time.
1 Answers2025-11-05 14:38:48
For a creator like CoryxKenshin, calling some of his uploads 'movies' feels like fan shorthand more than a literal filmography, but if we treat 'movies' as his longer, cinematic-style or story-driven videos and highlight compilations, the average runtime lands in a pretty consistent sweet spot. From what I’ve tracked across his library — gameplay episodes, horror reactions, themed specials and the occasional skit — most of those videos cluster between ten and thirty minutes. If I had to give a single number, I’d say the average runtime is right around twenty minutes, give or take a few minutes depending on the era and content type.
Breaking it down helps make that average make sense. Standard gameplay uploads, especially for games like 'Five Nights at Freddy's' or 'Dead by Daylight', usually run about twelve to eighteen minutes: enough time for a good chunk of play and the classic Cory blend of scares, jokes, and reactions. The more cinematic or edited pieces, where he’s building a mood or telling a short story, push toward twenty-five to forty minutes, but those are less frequent. Streams, collabs, or anniversary specials can spike to an hour or more, but they’re outliers and don’t drag the mean as much because uploads of regular episodic content are far more common. So weighting all of that, twenty minutes ends up being a solid, realistic estimate that matches what I actually click on when I’m bingeing his channel.
What I really like about that average is how it mirrors his pacing: concise, energetic, and respectful of viewer time. Those ~20-minute videos are long enough to feel satisfying, to build tension in a horror run or land multiple jokes in a row, but short enough that you can watch two or three when you’re on a break. It’s part of why his content stays so rewatchable for me; each episode feels complete and punchy without overstaying its welcome. So yeah, treat twenty minutes as the ballpark number, and expect pleasant surprises when he drops something longer or goes full stream mode — both are part of the charm.
3 Answers2025-11-04 06:10:49
I dug through the usual places and can say with confidence where Obanai’s canon height shows up: official character profiles embedded in the collected manga volumes, the official fanbook, and the franchise’s own character pages. Specifically, the character data printed in the tankobon (manga volume) extras and the 'Demon Slayer: Kimetsu no Yaiba Official Fanbook' list Obanai Iguro’s height as 160 cm (roughly 5'3"). Those official print sources are the gold standard because they come directly from authorial or publisher materials rather than community guesses.
Beyond printed profiles, the anime’s official website and licensed English publisher material (for example, the character pages and guide text that accompany the English volumes) also repeat the 160 cm figure. Fan sites and wikis will often mirror those numbers, but I always cross-check against the original fanbook or the tankobon extras when I want a canonical citation. If you need to cite something in a discussion or a post, point to the fanbook page or the manga volume’s profile as your primary source; the anime site and the VIZ pages are handy backups and accessible to people who don’t read Japanese.
All that said, you’ll still see people quoting slightly different conversions or rounding (5'3" vs 5'2.99"), and some game stats or promotional materials occasionally list approximations. For solid canon, go with the official fanbook or the character profile in the manga volumes — to me, that’s the satisfying, provable bit of trivia about Obanai.
3 Answers2025-11-04 13:32:26
I went back through my bookshelf and fan scans like a little detective, and I can tell you how I’d approach confirming Obanai’s height using official material. Official guidebooks for 'Demon Slayer: Kimetsu no Yaiba' sometimes include character profiles with exact heights — those are your best bet for a definitive number. If the fanbook or an extra panel in a tankobon lists Obanai’s height, that’s canon. I’ve seen other characters’ heights printed in those extras, so it’s reasonable to expect the Hashira have entries too.
If the official guide doesn’t give you a clear number, scans still help. I compare Obanai in group panels to someone whose height is listed (for example, a fellow pillar or Tanjiro if his height is provided) and measure in pixels from the top of the head to the feet across the same page scan. Then I convert proportionally using the known height. Be careful: perspective, foreshortening, footwear, and Obanai’s habitual slouch and the way his snake wraps around him can skew results. Also check multiple panels — standing shots from full-body spreads are the most reliable. I usually average across three clear panels and factor in posture (standing straight vs. slouched).
Bottom line: official guides are the authoritative source, but when they’re silent, systematic scan comparisons give a solid estimate — with a margin for artistic variance. I love doing this kind of detective work; it turns every panel into a tiny math puzzle and makes re-reading even more fun.
5 Answers2025-11-04 12:37:16
This one’s a favorite rabbit hole of mine, because estimating a creator’s bank account is part math, part detective work.
I lean heavily on Social Blade for raw YouTube metrics — daily/weekly views, uploads, and range estimates for monthly and yearly ad revenue. It doesn’t give a clean net worth, but it’s the best place to start with real platform data. From there I cross-check with Influencer Marketing Hub and NoxInfluencer, which take those view stats and apply different RPM/CPM assumptions to produce net worth guesses. They’re useful because they show how sensitive any estimate is to the assumed CPM.
I also look for interviews, public merch store listings, visible sponsorships in videos, and any company filings (if the creator registers an LLC). Those concrete pieces — merch shop, Patreon tiers, visible brand deals — anchor the wider estimates. Celebrity Net Worth and listicles will pop up, but I treat them as entertainment unless they cite methodology. Bottom line: no single off-the-shelf site gives a fully ‘accurate’ net worth; use Social Blade + Influencer Marketing Hub/NoxInfluencer + direct evidence from merch/sponsors and interviews, then triangulate. That approach makes the whole exercise feel more like sensible estimating than wild guessing, which I appreciate.
5 Answers2025-11-04 23:07:32
Lately I’ve been poking around estimates and community conversations, and my take is that CoryxKenshin sits comfortably in the successful mid-to-upper tier of YouTubers. Most public estimates place his net worth in the low millions — a number that comes from steady ad revenue, merch, occasional sponsorships, and donations from livestreams. He isn’t at the astronomical levels of creators who run massive teams and multi-platform businesses, but he’s built a sustainable career that lets him be selective, take long breaks, and still come back to huge audience support.
What fascinates me is how his brand — the blend of humor, horror playthroughs, and authentic personality — converts loyalty into lasting value. Net worth figures always have wiggle room; they don’t fully capture things like intellectual property, the value of an engaged fanbase, or future earning potential. Seeing him prioritize mental health over nonstop uploads actually makes me respect his trajectory more than raw numbers ever could, and I’m honestly glad he’s proven that you can succeed on your own terms.
5 Answers2025-11-04 02:13:50
I've tracked creator economies for a while and I genuinely think CoryxKenshin's net worth can be linked to merchandise sales — but not in isolation.
His merch functions like a stabilizer. YouTube ad revenue jumps and dips with viewership and algorithm shifts, but physical goods, limited drops, and recurring apparel lines create a relatively steady revenue stream when managed well. For a creator with Cory's loyal following, even modest conversion rates on a new shirt, hoodie, or collector pin can translate into significant income, especially when margins are improved by in-house design choices or smart fulfillment partners.
That said, merch is part of a portfolio: ad revenue, sponsorship deals, livestream donations, appearances, and content licensing all feed into net worth. I personally see merchandise as both direct income and an investment in brand equity — it turns viewers into walking billboards and keeps the community connected. Overall, yes, merchandise can be directly linked to net worth growth for someone like CoryxKenshin, but its true power lies in multiplying other income streams and locking in long-term fan loyalty. I love watching how creators turn art into enduring threads, literally and figuratively.
4 Answers2025-11-04 17:06:27
Standing next to him on screen, Tyrus reads as one of the bigger presences you'll see on cable TV — and that holds true behind the camera too. He's commonly billed around 6'7", and when you put that next to many of his co-hosts the difference is obvious. For instance, a lot of Fox panelists and comedians hover in the 5'2"–6'1" range depending on who you look at, so he often towers over folks like Dana Perino or Kat Timpf while being noticeably taller than Greg Gutfeld or Tom Shillue.
Beyond simple numbers, I've watched clips where camera angles and footwear subtly change how height reads: heavier shoes, higher chairs, and camera placement can nip a few inches visually. But off-camera, in studio halls or press lines, the 6'7" billing feels real — he fills vertical space in a way that makes group shots feel weighted toward him. I like that contrast; it makes the panel dynamic more visually interesting and, honestly, a little theatrical in a fun way.