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THE ALPHA'S SECRET BOY

THE ALPHA'S SECRET BOY

Roy frowns, “God you’re so bossy. How do you know so much about humans anyway, not like you are one?” A look of hurt flashed in Bryan’s expression and he instantly wishes he can take back what he’s just said, “I’m sorry. I…” “You sounded like you think I am some kind of freak of nature and…” “No-No-No…” Roy rushes out in a bid to pacify him, “I would never think werewolves or any supernatural creatures are freaks of nature. To be honest, I find it a little hot and exciting.” Mischief starts to twinkle in his eyes, “You think I am hot and exciting?”
8.227.2K viewsCompletedAdded to Library 735 Times as rwby realistic
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REAL FANTASY

REAL FANTASY

Bryan had just made a statement both she and Glenn dreaded. You two will make a good match in bed and a lot of mess." He said while staggering back. Glenn's anger overpowered his will of patience and he bounced on Bryan throwing several punches at his face before being dragged away by some of the campers. Bryan kept laughing like he was insane almost like he didn't feel the effect of Glenn's fury melted out on him. "Don't do it Glenn he's not worth it " Emily said trying to calm him, his breath was heavy and he was ready to finish what he started. Bryan's nose was bleeding and he casually cleaned it off amidst his laughter.
104.0K viewsOngoingAdded to Library 147 Times as rwby realistic
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Frequently Asked Questions

Drawing Grimm from 'RWBY' feels like figuring out a dark puzzle, and I love that about it. Start broad: watch scenes in 'RWBY' that show different Grimm in motion and pause frames to study silhouettes. Grimm are all about silhouette and negative space — big, jagged shapes, clear read on limb placement, and a sense that joints bite into the body rather than flow smoothly. Sketch lots of thumbnails to nail the silhouette before adding details.

Once you have silhouettes, break down the anatomy into simple forms: spheres for joints, cylinders for limbs, and planes for torso sections. Reference real animals — wolves for Beowolves, birds for Nevermores, insects for Arachnids — and then exaggerate. Think about where muscle would have to be to support movement even if the Grimm’s skin is chitinous or shadowy. Use contrasting textures (matte fur vs. glossy chitin) and consistent light sources to sell volume. Keep iterating: rotate your draft, draw orthographic views, and push proportions until the creature feels both monstrous and believable in motion.

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