9 Answers2025-11-06 00:16:56
Grinding slayer taught me fast that masters don't just hand out tasks at random — there's a system behind it in 'Old School RuneScape'. When you talk to a slayer master, they pick from a curated pool of monsters that they are allowed to assign. Each monster in that pool has its own chance (or weight) of being picked, so some creatures show up way more often than others. Your slayer level acts like a gate: you can't get tasks with higher level requirements than you meet, so your available pool narrows or widens as you level.
Masters themselves are tiered. Lower-tier masters will only give simpler monsters; higher-tier ones can give tougher or rarer targets and usually reward more points when you finish a task. The number of monsters you must kill is decided when the task is given and depends on the monster and the master — some tasks are short, others are long; rare bosses can be single or very low-count tasks. There are also in-game mechanics that let you avoid or block certain tasks and strategies players use to steer their assignments. Overall, it’s a weighted pick from a master-specific list filtered by your stats, and that’s why task variety changes as you progress — feels like a puzzle every time, and I love that unpredictability.
4 Answers2025-11-06 14:31:34
When I plan a proper slayer grind session I usually aim for the masters that actually mix things up instead of doing the same dragons-on-loop routine. Duradel sits at the top for me — if you're high-level and want variety, he's the go-to. He hands out a wide spectrum of high-tier monsters and more boss-adjacent tasks than the lower masters, which keeps every trip interesting. I tend to rotate tasks so I’m not getting burned out on one monster type, and Duradel’s assignments let me switch combat styles, loot tables, and locations without feeling redundant.
Konar quo Maten is another favorite because her assignments force you into different parts of the world. That area-restriction mechanic shakes up the flow in a really fun way: suddenly you’re doing creatures you wouldn’t normally seek out, and some of those drops and XP rates are unexpectedly nice. Nieve rounds out my preferred trio for variety — her tasks can skew a bit more bossy or creature-diverse, and she’s great when I want something a little more consistent but still varied. If you want maximum task variety, prioritize Duradel and Konar, then slot in Nieve when you want steadier, reliable assignments. I always finish a Duradel block feeling like I learned a new corner of the game, which I love.
4 Answers2026-01-31 07:05:31
Okay, here's the straight talk: you need 90 Slayer to be assigned greater demons as a Slayer task in Old School RuneScape. I ran into this a while back when I was grinding mid-level monsters — greater demons felt like a weird gate because their combat level is higher than lots of people expect, but the real limiter for getting them on task is that 90 Slayer threshold.
If you’re gearing up, treat them like a mid-to-high-level slayer trip: decent melee or ranged gear, prayer flicking or protection depending on where you’re fighting, and consider a cannon if you’ve got the money and a safe multi-spot. Slayer masters won’t give you greater demons below 90, but you can still kill them outside of a task for drops; you just won’t get Slayer XP from those kills. I found it a satisfying step-up in difficulty when I hit the requirement — good challenge and decent drops, so bring your best setup and enjoy the grind.
7 Answers2025-11-06 17:43:13
Lately I've been wearing the bonecrusher on almost every slayer grind and it made a surprisingly big difference in how smooth my trips feel.
I find the biggest perk is the mental and inventory relief: bones get processed on the spot, which means I don't have to pause to bury them or carry space-heavy bone stacks that clutter my loots. For monsters that drop lots of low-value bones—skeletons, lesser demons, many slayer fodder—this saves tiny seconds that add up over hours. That means fewer bank trips, less clicking, and more continuous kills, which is exactly what you want if you're chasing efficient XP per hour.
It's not flawless though. If you're planning to sell certain bones or use them for booming profit methods, the auto-burying can be annoying. Also for tasks where you want to pick up rare drops and prayer XP isn't worth sacrificing the occasional drop, you might toggle it off. Overall, for steady, relaxed slayer efficiency it's one of those quality-of-life items I never want to go without—keeps my trips cleaner and my focus on the kills, which I love.
4 Answers2025-11-06 20:54:57
Quick heads-up: mist runes aren’t something you can use in Old School RuneScape. Those combo runes (mist, steam, dust, smoke) exist in modern RuneScape and some private servers, but OSRS sticks to the classic set of runes — so there’s nothing in your inventory called a ‘mist rune’ to drop into a spell slot.
That said, if your goal is to use magic on Slayer tasks, you’ve still got plenty of options. Use regular elemental runes (or a staff that provides them), bring a decent spellbook, or wield a trident/blood spell setup depending on the monster. Some Slayer creatures have high magic defence or specific weaknesses, so I usually check a quick guide before fighting a task to pick the most efficient spell and gear. Personally, I rely on a good staff and teleport runes to keep trips short — feels cleaner than juggling hypothetical combo runes.
9 Answers2025-11-06 17:52:20
Gotta be blunt: for raw Slayer XP in OSRS, Duradel and Konar are the heavy hitters.
Duradel hands out higher-tier tasks reliably, which means you spend more time on beasts that give proper Slayer XP and less time on filler grinds. If you pair his tasks with a Slayer helmet, decent gear, and smart usage of cannon where allowed, you can push your Slayer XP per hour way higher than low- and mid-tier masters. Konar is a special case — she hands out Wilderness and area-specific assignments that can be insanely fast XP if you can handle the risk and mechanics. Her tasks often let you head to compact spots with dense spawns, and if you’re confident in PvP-avoidance or have a safe setup, Konar can beat Duradel for raw hourly numbers.
That said, a lot depends on what tasks you actually get: Gargoyles, Dark Beasts, Abyssal Demons, and Waterfiends are the kinds that spike your XP/hr. If you’re still working on gear or player-safety, Nieve (or Steve on reworks) is a solid mid-tier option giving consistent, efficient tasks. For absolute beginners, Vannaka and Mazchna are fine, but they cap your XP potential. My personal takeaway: level up to the highest master you can reach and learn how to manipulate or block bad tasks — your XP will thank you.
4 Answers2025-11-06 09:38:52
Bright and curious here — if you’re brand-new or intentionally staying low combat, the quickest place to get safe, easy slayer tasks is to talk to Turael in 'Old School RuneScape'. He’s the default low-tier master and lives up near Burthorpe; his tasks are the simplest and almost made for learning how slayer works without getting roasted. I usually go to him when I want mindless, low-risk tasks (think goblins, cows, chickens, basic wolves).
When I want slightly more interesting tasks without pushing my combat too high, I’ll go see Mazchna in Canifis. He becomes available early on and hands out better variety and slightly higher XP than Turael, but his assignments are still manageable for low-combat players if you pick your fights carefully. After that, Vannaka in the Edgeville Dungeon is the next step up if you ever decide to nudge your slayer level — he offers decent, low-to-mid tier tasks that are still doable by cautious, low-combat builds. Personally I alternate between Turael and Mazchna depending on whether I want safety or a little faster progress, and I always bring teleport gear and simple food — keeps things chill and efficient.
9 Answers2026-07-28 14:49:45
If you're grinding Slayer and want to shave time off long tasks, I usually bring the dwarf multicannon and it's one of my favorite QoL tools. I love how it turns bloated, high‑spawn tasks into something surprisingly chill — you set it up, grab a snack, and watch groups melt. The big wins are clear: massive area damage, less clicking, and tons of uptime on multi‑spawn spots where monsters pile up. For tasks where the monsters cluster and respawn fast, the cannon basically doubles or triples my effective kill rate compared to single‑target methods.
That said, it isn't a universal cure-all. There are places and assignments where the cannon is awkward, banned, or simply inefficient — cramped rooms, tiny caves, or situations where precision and tagging matter more than raw area damage. It also burns through cannonballs, so I keep an eye on cost vs. time saved. My rule of thumb: if a task is long, safe to cannon, and you want AFK or semi‑AFK efficiency, bring it. If you need high Slayer XP per hour or are after a picky rare drop, I sometimes switch to more controlled methods and enjoy the extra interaction and speed. In short: I use it a lot, but selectively — it's a tool, not a requirement, and I love the pace it gives me on the right tasks.
4 Answers2026-02-03 15:28:08
If you’re doing a zombie slayer task, here’s the short, useful truth I’ve learned: there isn’t a unique creature called a ‘zombie axe’ that spawns in one special spot. Zombies are a family of undead that sometimes wield axes or drop basic axes as normal loot, so you won’t find a pinpointed spawn labeled ‘zombie axe’ on the map. What you do want to do is pick the dens where zombies are numerous and easy to chain for fast kills.
My go-to spots are the Stronghold of Security basement, Draynor Manor/graveyard area, and the Varrock Sewers—those places are packed and easy to reach. Bring a Salve amulet (or the enchanted version) if you have it because it boosts damage against undead, and set up a cannon if you’ve got the range and permission to use one. I usually bring a noted food stack and a teleport out for banking quickly. It’s a grind but satisfying when the drops pop, and I always feel clever for optimizing the route.
4 Answers2025-11-06 19:13:35
I get a kick out of talking slayer logistics, so here’s the short, practical list I use in-game: Mazchna — you need to have completed 'Priest in Peril' to access Canifis where he lives; Chaeldar — you must have finished 'Lost City' to get into Zanaris and reach her; Morvran — requires completion of 'Song of the Elves' because he’s based in Prifddinas; and Konar quo Maten — you need to have unlocked the Kebos/Great Kourend area (which effectively means doing the quests and favour needed to access Mount Karuulm). Those are the big ones that gate you behind quest progress or region access in 'Old School RuneScape'. If you’re planning a slayer grind, sort those quests out first so you can farm higher-tier masters and task variety — it saved me a lot of travel time and annoying teleports later on.