4 Answers2026-01-31 07:05:31
Okay, here's the straight talk: you need 90 Slayer to be assigned greater demons as a Slayer task in Old School RuneScape. I ran into this a while back when I was grinding mid-level monsters — greater demons felt like a weird gate because their combat level is higher than lots of people expect, but the real limiter for getting them on task is that 90 Slayer threshold.
If you’re gearing up, treat them like a mid-to-high-level slayer trip: decent melee or ranged gear, prayer flicking or protection depending on where you’re fighting, and consider a cannon if you’ve got the money and a safe multi-spot. Slayer masters won’t give you greater demons below 90, but you can still kill them outside of a task for drops; you just won’t get Slayer XP from those kills. I found it a satisfying step-up in difficulty when I hit the requirement — good challenge and decent drops, so bring your best setup and enjoy the grind.
10 Answers2025-11-06 00:16:56
Grinding slayer taught me fast that masters don't just hand out tasks at random — there's a system behind it in 'Old School RuneScape'. When you talk to a slayer master, they pick from a curated pool of monsters that they are allowed to assign. Each monster in that pool has its own chance (or weight) of being picked, so some creatures show up way more often than others. Your slayer level acts like a gate: you can't get tasks with higher level requirements than you meet, so your available pool narrows or widens as you level.
Masters themselves are tiered. Lower-tier masters will only give simpler monsters; higher-tier ones can give tougher or rarer targets and usually reward more points when you finish a task. The number of monsters you must kill is decided when the task is given and depends on the monster and the master — some tasks are short, others are long; rare bosses can be single or very low-count tasks. There are also in-game mechanics that let you avoid or block certain tasks and strategies players use to steer their assignments. Overall, it’s a weighted pick from a master-specific list filtered by your stats, and that’s why task variety changes as you progress — feels like a puzzle every time, and I love that unpredictability.
9 Answers2025-11-06 17:52:20
Gotta be blunt: for raw Slayer XP in OSRS, Duradel and Konar are the heavy hitters.
Duradel hands out higher-tier tasks reliably, which means you spend more time on beasts that give proper Slayer XP and less time on filler grinds. If you pair his tasks with a Slayer helmet, decent gear, and smart usage of cannon where allowed, you can push your Slayer XP per hour way higher than low- and mid-tier masters. Konar is a special case — she hands out Wilderness and area-specific assignments that can be insanely fast XP if you can handle the risk and mechanics. Her tasks often let you head to compact spots with dense spawns, and if you’re confident in PvP-avoidance or have a safe setup, Konar can beat Duradel for raw hourly numbers.
That said, a lot depends on what tasks you actually get: Gargoyles, Dark Beasts, Abyssal Demons, and Waterfiends are the kinds that spike your XP/hr. If you’re still working on gear or player-safety, Nieve (or Steve on reworks) is a solid mid-tier option giving consistent, efficient tasks. For absolute beginners, Vannaka and Mazchna are fine, but they cap your XP potential. My personal takeaway: level up to the highest master you can reach and learn how to manipulate or block bad tasks — your XP will thank you.
10 Answers2025-11-06 11:41:37
Honestly, I used to fall for the myth that if I popped a bunch of potions or brought a cannon into the cave, the slayer master would magically notice and hand me a 'better' task. After way too many hours testing things out, I can say with confidence: slayer masters in OSRS don’t change what they assign based on how you plan to fight or how you gear up. What matters for assignments is your Slayer level, your account unlocks, and which master you talk to — not whether you brought a cannon, burst spells, or a slayer helmet for the fight.
That said, those boosting methods absolutely affect how quickly you finish a task and how profitable or enjoyable it feels. Using a cannon, using multi-target spells, or wearing a slayer helmet changes the kill rate and drops, but not the pool of monsters you can be assigned. If you want to manipulate what you get, switching masters or raising Slayer/unlock requirements is the route to steer things, not tactical combat boosts. For me it was freeing to stop trying to “trick” the system and instead optimize the kills themselves — feels way more efficient and less frustrating.
4 Answers2025-11-06 09:38:52
Bright and curious here — if you’re brand-new or intentionally staying low combat, the quickest place to get safe, easy slayer tasks is to talk to Turael in 'Old School RuneScape'. He’s the default low-tier master and lives up near Burthorpe; his tasks are the simplest and almost made for learning how slayer works without getting roasted. I usually go to him when I want mindless, low-risk tasks (think goblins, cows, chickens, basic wolves).
When I want slightly more interesting tasks without pushing my combat too high, I’ll go see Mazchna in Canifis. He becomes available early on and hands out better variety and slightly higher XP than Turael, but his assignments are still manageable for low-combat players if you pick your fights carefully. After that, Vannaka in the Edgeville Dungeon is the next step up if you ever decide to nudge your slayer level — he offers decent, low-to-mid tier tasks that are still doable by cautious, low-combat builds. Personally I alternate between Turael and Mazchna depending on whether I want safety or a little faster progress, and I always bring teleport gear and simple food — keeps things chill and efficient.
8 Answers2025-11-07 18:05:10
Good news — dust devil tasks unlock at 65 Slayer in 'Old School RuneScape'. I've bumped into that breakpoint more times than I can count while grinding early-mid game slayer, and hitting 65 feels like unlocking a new category of monsters that actually make tasks interesting.
Once you hit 65 Slayer, you become eligible to receive dust devil as a slayer assignment from the usual masters. In practice that means you'll start seeing them on your task rotation and can go hunt them for Slayer experience and decent drops. I usually treat 65 as the start of a more comfortable slayer phase: bring accurate gear, a few restores, and your slayer helmet if you have it. I also like checking where they're easiest to camp (safe spots or multi-areas) before I commit to a long trip.
If you haven’t reached 65 yet, focus on easy tasks that give good XP per hour or pick up Slayer points via slayer masters that give bonus assignment XP. Reaching 65 felt nice — a little upgrade in variety — and dust devils quickly became one of my favorite middle-tier tasks to grind.
4 Answers2025-11-06 19:13:35
I get a kick out of talking slayer logistics, so here’s the short, practical list I use in-game: Mazchna — you need to have completed 'Priest in Peril' to access Canifis where he lives; Chaeldar — you must have finished 'Lost City' to get into Zanaris and reach her; Morvran — requires completion of 'Song of the Elves' because he’s based in Prifddinas; and Konar quo Maten — you need to have unlocked the Kebos/Great Kourend area (which effectively means doing the quests and favour needed to access Mount Karuulm). Those are the big ones that gate you behind quest progress or region access in 'Old School RuneScape'. If you’re planning a slayer grind, sort those quests out first so you can farm higher-tier masters and task variety — it saved me a lot of travel time and annoying teleports later on.
7 Answers2026-07-28 19:21:45
If you've been handed a greater demon slayer task, the quickest route is to think in terms of spawn-dense dungeons and a couple of riskier surface spots. Greater demons commonly spawn in Brimhaven Dungeon on Karamja — it's a favorite because there are lots of aggressive spawns clustered together and it's relatively safe if you bring teleport options. Another reliable place is the Catacombs of Kourend; those catacombs have concentrated monster rooms that make tasking efficient, plus the Prayer bonus from overheads can help with kills.
If you're feeling bold, the Wilderness has a few greater demon locations that are fast to reach but PvP-dangerous; bring what you can afford to lose and use single-way teleports or clan world mechanics if needed. Pro tips: use a slayer helmet (if your slayer master allows it), bring a few prayer potions for protection or protection prayers, and consider melee with a good weapon for speed. If you want exact spawn maps or want to check drop tables, the best companion is the OSRS Wiki page 'Greater demon', which lists all the known spawns, drops, and combat details — that helped me plan better runs and avoid wasted trips.
7 Answers2025-11-06 17:43:13
Lately I've been wearing the bonecrusher on almost every slayer grind and it made a surprisingly big difference in how smooth my trips feel.
I find the biggest perk is the mental and inventory relief: bones get processed on the spot, which means I don't have to pause to bury them or carry space-heavy bone stacks that clutter my loots. For monsters that drop lots of low-value bones—skeletons, lesser demons, many slayer fodder—this saves tiny seconds that add up over hours. That means fewer bank trips, less clicking, and more continuous kills, which is exactly what you want if you're chasing efficient XP per hour.
It's not flawless though. If you're planning to sell certain bones or use them for booming profit methods, the auto-burying can be annoying. Also for tasks where you want to pick up rare drops and prayer XP isn't worth sacrificing the occasional drop, you might toggle it off. Overall, for steady, relaxed slayer efficiency it's one of those quality-of-life items I never want to go without—keeps my trips cleaner and my focus on the kills, which I love.
4 Answers2025-11-06 06:31:00
If you're hunting abyssal demons in 'Old School RuneScape', I usually go for the spots where they reliably spawn for slayer tasks: the Slayer Tower basement, the Catacombs of Kourend, and the dedicated Slayer dungeon areas dotted around the map. I like to think of them as three solid options depending on how safe or efficient I want the task to be. The Slayer Tower spot is convenient if you want quick banking runs and fewer risky players around; Catacombs of Kourend gives denser spawns if you have the access unlocked, which is great for stacking kills fast.
Teleport options and shortcuts matter a lot here. I typically use a teleport near my house or a slayer teleport to shave travel time, and I carry a few decent pots to sustain through long trips. Bring anti-poison if you're using melee, and equip your best melee setup unless you're doing a magic-based task. I always favor a slayer helmet and decent food, and if I'm feeling lazy I'll use aggressive prayers to keep kills smooth. All in all, pick the spot that matches how aggressive you want to play and how often you plan to bank — Catacombs if you want efficiency, Slayer Tower if you want convenience, and the other dungeons if you need peace and solitude while grinding, which I find oddly satisfying.