Potemkin

My Secret, My Bully, My Mates. Series
My Secret, My Bully, My Mates. Series
This is a three part series all in one place. Skylar just wants to be an asset to her pack. She's the daughter of the Beta and her brother is set to take the title after graduation.  Her father wants nothing to do with her and is constantly belittling the things she does accomplish.  She is the top of her class at school and the top warrior, but no one knows because she hides in the shadows as much as possible.Her bullies torture her, but never get caught.  She takes them on time and time again though to protect other innocent members of her pack. Her brother and his friends ignore her existence and all she wants to do is get out of a pack that doesn't seem to want her and become an Elite Warrior for the Alpha King.  She wants to feel wanted and accepted somewhere. Her whole world changes when a new girl shows up and decides to befriend Skylar after an intense training session.  She brings Skylar out of the shadows and brings to light the darker side of pack members and pack culture. Can Skylar get past her past and live the life she wants?
9.7
666 Chapters
The Lycan King's Rejected Daughter
The Lycan King's Rejected Daughter
“You are nothing, and you are no one. I will never have a human as a mate. I Jarek Hudson reject you as my mate and my future Luna,” he says to me with no emotion. “Now accept it,” he demands. Keena is a human among Lycans and werewolves. At least that is until she turns 18 and her powers begin to manifest. Keena is destined to be a witch. Knowing that she doesn't have a wolf or a lycan her fated mate rejects her. Keena is heart broken and fears a life without a mate until she meets her new body guard, Ward. Ward shows her all of the love and care that a mate should. Will Jarek come around or will Ward win her heart before Jarek can change his? Or will something sinister tear her away from both of them? Book one: Fated to the Enemy Series Book two: Rogue Princess Book three: The Lycan King's Rejected Daughter
9.8
238 Chapters
My Crippled Husband who loves me dearly
My Crippled Husband who loves me dearly
Being a Cinderella, I was forced to marry a rich man who was crippled. But I was shocked when I met him. He made me realize that I deserved nothing but him. Now I don't care about his health situation. All I want is him by my side. That's all, I felt when I fall in love with him slowly, desperately and hopelessly. Until on the honeymoon, I finally found out, my husband who loves me dearly , met his first love who supposed to be dead. Will he leave me for her?
9
81 Chapters
The CEO's Betrayal: My Ex-lover Has Triplets
The CEO's Betrayal: My Ex-lover Has Triplets
She spent two years devoting herself to him and loving him like crazy. Suddenly, one day he gave her a cheque and told her to leave. Tessa felt a heartbreak like no other when she realised she was just a substitute for Aaron Wentworth’s crush. Once his crush returned, he didn’t hesitate to cast her aside like trash. Tessa left but returned five years later as a better version of herself. Not only that, but she had three little cuties following her around, calling her mommy. … “Tessa, you’ve changed,” Aaron said, noticing how she carried herself with an air of confidence but Tessa scoffed. “Don’t worry, Mr Wentworth. I didn’t change for you.” … Aaron Wentworth was shocked as he looked at the three adorable cute faces looking up at him. When he found out Tessa had returned to the City, he used his resources to find her. But he found her three children instead. “Little ones, where’s your daddy?” he asked, wondering if Tessa had gotten married while she was away. “We don’t have a daddy, Mr handsome. Can you be our daddy?”
9.9
268 Chapters
King Alejandro: The Return Of Her Cold-Hearted Alpha
King Alejandro: The Return Of Her Cold-Hearted Alpha
Eight years have passed since the battle that took the lives of many, eight years since the birth of an Alpha prince, and eight years since the world has been at peace. Alejandro Rossi, the Lycan King, ruled his country with a just and fair hand. Enjoying life with his mate Kiara and children in tranquillity. That is until the shadow of a new threat falls upon them. One mistake, one failure and one regret, destroy the very foundation of his life. A mother's pain, brings his queen to her knees. Will his guilt throw him back into the darkness he once drowned in? Will her pain make her forget everything she holds dear? With time ticking out, will they strength the bond of love, family and hope before everything is destroyed? THE FIFTH INSTALLMENT IN THE ALPHA SERIES Book 1 – Her Forbidden Alpha Book 2 – Her Cold-Hearted Alpha Book 3 – Her Destined Alpha Book 4 – Caged Between The Beta & Alpha
10
91 Chapters
One night with Ex-Husband
One night with Ex-Husband
How will you feel when you end up with the same person you were trying to find an escape from? How will you feel when you end up in a one-night stand with your Ex-husband? Her eyes fluttered as she felt the morning cool breeze brushing against her bare body, which was semi-covered with a quilt. Although her eyes felt heavy to even blink, her other senses were high alert. She could hear the bird chirping outside the windows, she could smell a familiar masculine cologne, her body covered with goosebumps with the presence of someone familiar, and her heart beats rapidly on its own accord. That's when her brain registered her surroundings and could recollect her last passionate night with someone who would be her soon-to-be ex-husband. How? When? Why? She mentally slapped herself, but then she couldn't hide the contentment. She felt as if she was complete now. She couldn't stop but feel happy again. Why? Why does she feel like falling in love again? "I see you are still the w***e you were back then," his words broke her little dream she just thought of. "A desperate woman like you, who can with her ex-husband, can no wonder w***e around any men." He said with no remorse. "I did the right thing by divorcing you. How much do you charge for a night?" he smirked, looking at her teary face. "Here! Take extra 200 bucks for the sake of our old times." She vowed never to cry in front of her husband, but what he said just now shattered her soul beyond repair. Her quivering body and hollow eyes didn't hide the agony she felt at that very moment. "Sorry for loving you."
9.4
69 Chapters

Who Created Potemkin In The Guilty Gear Series?

4 Answers2025-08-30 07:20:20

Booting up 'Guilty Gear' late at night used to be my little ritual, and Potemkin was always the guy I admired for being this immovable, surprisingly gentle mountain of a character. In real-world terms, Potemkin was created by Daisuke Ishiwatari—the mastermind behind the original 'Guilty Gear' concept, music, and a ton of the character designs. Ishiwatari’s style gave Potemkin that iconic tank-like silhouette, the heavy armor, and the slow-but-crushing playstyle that makes him unforgettable in any matchup.

In the story itself, his origins are more grounded in the wartime politics of Zepp: Potemkin is essentially the product of Zepp’s military program, a hulking soldier shaped by the nation’s need for power on the battlefield. There’s always been a little ambiguity around whether he’s fully human, a modified warrior, or something engineered by Zepp’s forces, but the gist is clear—he was created as a weapon of war and later becomes a deeply honorable, protective figure. I love that mix of real-world creator flair and in-universe tragedy—it makes every match feel like you’re walking through a bit of history and character drama.

How Did The Name Potemkin Influence The Character Design?

5 Answers2025-08-30 22:58:26

There's something about the name Potemkin that immediately signals weight and history to me, and that feeling bleeds straight into how a character is shaped. When a creator picks a loaded name like that, I picture a silhouette first: massive shoulders, slab-like armor, and slow, deliberate movement. The name pulls designers toward visual cues that communicate strength—thick plating, rivets, mechanical joints, and a posture that reads like a fortress rather than a sprinter.

Beyond silhouette, the name influences smaller details: the palette skews toward industrial tones or imperial reds, typography for logos leans heavy and blocky, and even the sound design becomes metallic and earth-shaking. If the creators want cultural flavor, they'll sprinkle in Slavic motifs or naval references, and if they lean into the 'Potemkin village' metaphor, they might add a contrast between a decorated exterior and a surprising interior complexity. For me, that mix of brute force and possible hidden depth is what makes a Potemkin-type character so satisfying to watch and play.

What Is The Canonical Backstory Of Potemkin In Guilty Gear?

4 Answers2025-08-30 19:51:48

My take on Potemkin’s canon feels like one of those slow-burn revelations you get when you replay the story modes: he’s basically the gentle colossus from the floating nation of Zepp who was shaped by war into a weapon, then chose to be a guardian. Official lore establishes him as a massive, immensely strong combatant—created and used in the conflict between humans and Gears—and after the Gear War he retreats into a kind of penitent protector role. That guilt and the desire to atone are central to who he is.

Visually and mechanically the canon supports that theme: his Soviet-inspired uniform, the huge armor, the mask, and signature grabs like the Potemkin Buster all underline that he was built as a blunt instrument. Over the series his scenes are quiet and emotionally heavy; he doesn’t boast, he carries responsibility. Later entries like the story modes in 'Guilty Gear' sequels deepen his ties to Zepp and the larger cast, but the throughline is always the same—weapon turned guardian, seeking to protect the weak and make up for what he was used to do, more with deeds than with words.

How Do You Perform The Potemkin Buster In Guilty Gear?

5 Answers2025-08-30 02:54:50

I get a little giddy whenever Potemkin’s Buster comes up in conversation — it’s one of those moves that feels massive on screen. In most entries of the series the Potemkin Buster is a command grab that you execute with a 360-degree stick motion plus a punch (so rotate the stick in a full circle and press any punch button). You need to be in close range — it won’t reach across the screen — and it’s usually best used as a punish or a combo ender.

If you’re on a pad, roll the thumb across the stick or use the d-pad to perform the circular motion; on a stick, rotate clockwise or counterclockwise until the game reads the full 360. Put the game into training and turn on input display so you can see when the motion is registering. In older titles like 'Guilty Gear XX' and modern ones like 'Guilty Gear Xrd', the motion is essentially the same, but always double-check the in-game move list because some versions have shortcuts or different follow-ups. Practice it till the motion becomes muscle memory — once it is, landing a Potemkin Buster in a clutch punish feels way better than any normal hit.

Where Can I Buy Official Potemkin Merchandise Online?

4 Answers2025-08-30 03:43:50

I still get that giddy feeling when I spot official merch drops, and for Potemkin (from 'Guilty Gear') there are a few safe places I always check first.

The most reliable route is the developer/publisher's own channels — Arc System Works often posts official releases and collabs on their store and social accounts, so follow their shop and Twitter. For higher-end figures, Good Smile Company and Kotobukiya sometimes handle licensed statues or premium goods; their official online shops and announcements are the place to pre-order real-deal pieces. Japanese retailers like AmiAmi and HobbyLink Japan (HLJ) also list official items, and they often show the manufacturer and licensing info right on the product page.

If you’re outside Japan, I use proxy/forwarding services like Buyee, FromJapan, or ZenMarket to snag limited runs that don’t ship internationally. Also keep tabs on Crunchyroll Store, Play-Asia, Tokyo Otaku Mode, and BigBadToyStore — they periodically stock licensed fighting-game merch. Whatever route you take, look for manufacturer logos, official license stickers, and legit retailer reviews. I once scored a Potemkin figure via AmiAmi and a proxy; the little hologram sticker made me breathe easy. Keep an alert set and enjoy the hunt — it’s half the fun.

How Do You Counter Potemkin Zoning And Pressure Tactics?

4 Answers2025-08-30 17:47:19

I get a little giddy every time I think about the Potemkin matchup because it’s such a classic contrast: slow, punishing grappler vs. someone who wants to poke, dash, and frustrate. For me the first rule is respect his command grab range. That move will delete silly attempts to press buttons in the wrong space, so I spend time in training mode measuring how far his grab reaches and then mark that zone mentally. If I can keep him just outside that range, I can whiff punish with my fastest normal or whiff punish with a dash in + quick button.

Second, movement and patience win a lot. I use movement tools that avoid his big normals—jumping and air approaches from odd angles, empty jumps into throw tech, or just backing away when he winds up a slow poke. Instant blocking becomes my best friend for reacting to his heavy incoming. When he commits to a big whiff, I punish hard with a combo or a Roman Cancel if I need to extend it. Also: baiting. Potemkin players will throw out massive buttons to control space; if you bait and block, you get the bigger reward. It’s not flashy, but it’s satisfying watching that huge swing turn into a whiff punish into your own chunk of life.

What Are Potemkin Combos That Win Guilty Gear Matches?

4 Answers2025-08-30 14:53:31

I still get a buzz when a Potemkin round ends with a clean, brutal confirm. If you want combos that actually win matches in 'Guilty Gear', think like a grappler: high reward for few openings. My most reliable route is an air-to-ground confirm (jump-in heavy or a well-timed anti-air), land into a hard normal that staggers, then convert with a Heat Knuckle (or the game’s equivalent) into Potemkin Buster for massive single-touch damage. On a basic level it’s: aerial hit > heavy ground hit > special conversion > command grab. That’s your bread-and-butter.

Beyond the bread-and-butter, I use two variations depending on meter and position. If I have meter, I’ll Roman Cancel after the special conversion to extend the combo for extra damage or to set up a safe knockdown and oki; without meter I’ll take the guaranteed Potemkin Buster and focus on frame traps afterwards. Corner gives you the best returns — more follow-ups and better oki. Also learn one tech-chase where Hammerfall-style moves force a get-up option and you react with a delayed throw or meaty heavy. Those little situational choices win rounds more than flashy multi-RC loops for me.

Who Voices Potemkin In The English Guilty Gear Dub?

4 Answers2025-08-30 03:35:28

I'm a huge fighting-game nerd who loves digging through credits for this exact reason, so here's how I handle the Potemkin question: there isn't one universal English voice across every 'Guilty Gear' release, because different localizations and ports sometimes use different cast members, and Potemkin often has a lot of nonverbal roars or grunts which can be credited oddly (as 'vocal effects' or similar).

If you want the definitive name for a specific entry—like 'Guilty Gear Xrd' or 'Guilty Gear -Strive-'—the most reliable places are the in-game credits, the digital manual/Steam credits, or the publisher's official site. Community databases like Behind The Voice Actors, IMDb, and MobyGames are great cross-checks, and the fighting-game subreddits or Discords often have people who screenshot the credits. I usually search the exact game name plus "voice cast" and then confirm against a screenshot of the credits.

Personally, I love spotting voice actors in fighting games; those big grappler roars are a fun audio signature. If you tell me which specific 'Guilty Gear' title you mean, I can walk you through finding that game's exact credit line or share what the community lists for it.

What Cosplay Tips Help Build A Convincing Potemkin Costume?

4 Answers2025-08-30 15:30:52

My workshop nights usually end with glitter on my hands and a ridiculous grin, and building a convincing 'Potemkin' always gives me that same happy exhaustion. Start by obsessing over scale: Potemkin is massive, so your silhouette has to sell weight before details do. I built a light internal frame from PVC and aluminum tubing to hold the bulk of the chest and shoulder plates away from my body; that keeps the costume from collapsing inward and lets you strap the load onto your hips instead of your neck. Use layered EVA foam for the armor plates because it’s forgiving for heat shaping and easy to sand. For sharp edges and durable ridges, Worbla or craft thermoplastic works wonders—heat, form, trim. Remember to add soft foam at contact points so it’s wearable for hours.

Painting is half the battle: prime well, basecoat with flat tones, then hit with multiple weathering passes—dry brushing, black wash in seams, and a light metallic rub on exposed corners. For the visor/face area, mirror film over tinted acrylic keeps the imposing look but still lets you see. Finally, practice moving: Potemkin’s presence is a slow, heavy stomp rather than agile leaps. Make a checklist for transport, quick repairs (hot glue, zip ties, spare buckles), and a helper to get in and out. That’s how I turn foam and fabric into a walking anchor of a character.

Why Is Potemkin Ranked High On Guilty Gear Tier Lists?

5 Answers2025-08-30 08:28:45

Honestly, Potemkin's high placement on 'Guilty Gear' tier lists makes a lot of sense to me because he converts so many neutral interactions into huge, match-swinging payoff. When I play him I feel like one successful read — a blocked move, a whiff, or a misstep — turns into massive damage and corner carry. His command grab, the infamous Potemkin Buster, is a real threat that changes how opponents approach him; people's respect for that tool gives him control of space without needing to constantly move forward.

He also brings extremely strong panic options: armored buttons and moves that shrug off pressure let him survive situations others might die in. Tournament match footage always shows how a well-timed armor move or throw punishes predictable pressure, which is why higher-level lists reward him. That said, he isn't a brainless top-tier mash; his movement is slow and his neutral can get dismantled by good zoning and space control. I still love playing him — the weight and satisfaction of landing a long combo is intoxicating — but I also enjoy the challenge of covering his mobility weaknesses.

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