Potemkin

BILLIONAIRE QUADRUPLET BABIES
BILLIONAIRE QUADRUPLET BABIES
BLURB Lena got back from work one evening and was greeted with the most heartbreaking scene of her life. Her own fiancee who she wanted to spend the rest of her life with was engaging her step sister. Dejectedly and drugged, she left the house and staggered into the wrong room in a club and ended up getting laid by an unknown man. Six years after finding out she was pregnant and leaving the city, she came back but this time around, with two set of identical twins( quadruplet) She started working for the most cold hearted billionaire in the city, Denzel. As fate would have it, she was able to melt his cold heart and they started a relationship. But things took a wrong turn when Lena found out that Denzel was the father of her quadruplet, the same man that took advantage of her drugged state years ago. Now, all she wanted was to keep her babies away from this man. But how will that be possible when the same man she wants to stay away from is the same man her quadruplet grew to love so much? She came back one day only for her kids to rush to her and exclaim; " Mommy, mommy, we've finally found our super rich daddy! "
9.5
120 Chapters
Mr. Kane Got Blacklisted
Mr. Kane Got Blacklisted
On the 20th of May, Stella Jewell posted a new update of her status on social media: Single, Free to Mingle. PS: Priorities for physically healthy individuals. The accompanying image was a divorce certificate. This surge of actions from Stella was just like she was in the past when she had married into the Kane family without warning. This news caused carnage within her circle of friends. Right after her breakup, she implied that her ex-husband, Keegan Kane, was sterile. Did she have a death wish for doing so? Who is Keegan Kane? A ruthless person that could sue the media company, that had made rumors, until they were bankrupt. Would he tolerate his ex-wife, who left the marriage with nothing, to connote him in such a way? In the end, after twenty minutes, everyone had their jaws dropped again. Under Stella's new account, the newly registered account commented, "Let me out of the blacklist!"
9.1
2356 Chapters
The dragons unidentified Mate
The dragons unidentified Mate
Dragons are the most ancient and powerful clans, which rule the world with an iron fist. Every other living beings are considered beneath them. Humans are considered the lowest of the low and are mostly invisible to the other clans.Nyra is a human with a past. Drake is the most powerful Dragon in history. He can make or break anything with just a flick of his eyes. Dragons have a rule. The person to whom they lose their virginity will be their other half and mate until death.Drake sleeps with Nyra on a passionate night under the effects of a drug. Nyra slips away before being noticed by anyone.But a tattoo forms on her lower back, as a symbol showing that she is a dragon's mate, which she is determined to hide.Drake is determined to find his unidentified mate. Who will succeed in their quest? Will Drake be able to accept Nyra as his mate, after finding out that she is a human?Can Nyra escape, when her past comes after her?Will Drake be able to save his mate?
9.5
263 Chapters
Ascension of a Gamma
Ascension of a Gamma
(Completed)I always knew who I was born to be, but the Goddess had other plans. She deprived me of the one thing I needed to fulfill my duty. I disappointed my pack, I lost the ones I loved, and my purpose was losing its worth.I persevered for years, waiting for the day I could leave my pack. But my plans were thwarted yet again when She fated me as mate to an infamous Alpha. It would’ve been alright had I not known about his dirty little secret.Lost and confused, who would’ve known that I would one day stumble upon something that would undo everything I knew about the past. And because of it, I’d find myself asking about my real identity and destiny.I’m Anna Bella Fiora, future Head Gamma of the White Lake Pack. Well, at least I thought I was.---------------------------------------------------------------------------------------------------------------------*This contains both parts:Part I: Broken Hearts and Fragile SoulsPart II: Cures and Soulmates---------------------------------------------------------------------------------------------------------------------WARNING: CONTAINS MATURE THEMESINTENDED AUDIENCE: MATURE ADULT (18+)(Locked on 12/04/2020)Book Cover Designed By Saii Designs
8.9
84 Chapters
Mr. CEO, I Was Forced To Marry You.
Mr. CEO, I Was Forced To Marry You.
Roxanne's fiancé was suddenly snatched by her stepsister. In return, she got into a forced marriage with her stepsister's fiancé, a wealthy billionaire whom her sister had rejected because he was disabled.Bound by familial obligations and in order to reclaim her late mother's shopping center, Roxanne agreed to replace her sister and marry the "Crippled" billionaire, Henry Ford. Little did she know that she had thrown a rock and picked a diamond instead. Henry Ford, the crippled billionaire, was more than meets the eye! For Roxanne, the grass was indeed greener on Henry Ford's side. …"Make me yours, Henry," Roxanne said, her eyes pleading. Henry's electric blue eyes whirled with affection as he gazed into her eyes. His love was all that mattered to her. "Roxy, are you certain? Once I make you mine, there's no turning back." Henry's eyes darkened as he got closer to her. “Is this what you really want?”"You don't want me?" Roxanne asked instead, looking sad. Henry grabbed her wrist and pulled her onto his lap. He glanced down at her and whispered, "I've wanted you from the very first day I laid my eyes on you." Roxanne's heart skipped a beat as she felt the intensity of his grip. She could sense the raw desire in his touch, and it sent delicious shivers down her spine. “Then prove it,” she whispered breathlessly.
9.9
196 Chapters
My Cruel Mate
My Cruel Mate
"You are no one to me. You are nothing, and don’t ever expect anything from me. You were brought here to play the part of a Luna and satisfy my sexual desires," my mate and new alpha said, without any remorse or affection in his gaze. Tears welled up in my eyes, but I refused to cry for the man who sleeps with other women in my presence. I looked him in the eyes and answered, "Yes." "No," he growled. "Yes, Alpha," I repeated, and he walked past me. Once he was out of sight, my legs gave out, and tears rolled down my cheeks. "You’re pregnant, Luna. Congratulations." My world stopped as I looked at the doctor. She was happy that the pack would have an heir, but I wasn't. You can't be when you've suffered so much at the hands of your fated mate. So, I ran. I ran and ran, but it wasn’t far enough to escape the mighty alpha. Follow me on Instagram - @authorsunshine97.
9.5
104 Chapters

Who Created Potemkin In The Guilty Gear Series?

4 Answers2025-08-30 07:20:20

Booting up 'Guilty Gear' late at night used to be my little ritual, and Potemkin was always the guy I admired for being this immovable, surprisingly gentle mountain of a character. In real-world terms, Potemkin was created by Daisuke Ishiwatari—the mastermind behind the original 'Guilty Gear' concept, music, and a ton of the character designs. Ishiwatari’s style gave Potemkin that iconic tank-like silhouette, the heavy armor, and the slow-but-crushing playstyle that makes him unforgettable in any matchup.

In the story itself, his origins are more grounded in the wartime politics of Zepp: Potemkin is essentially the product of Zepp’s military program, a hulking soldier shaped by the nation’s need for power on the battlefield. There’s always been a little ambiguity around whether he’s fully human, a modified warrior, or something engineered by Zepp’s forces, but the gist is clear—he was created as a weapon of war and later becomes a deeply honorable, protective figure. I love that mix of real-world creator flair and in-universe tragedy—it makes every match feel like you’re walking through a bit of history and character drama.

What Are Potemkin Combos That Win Guilty Gear Matches?

4 Answers2025-08-30 14:53:31

I still get a buzz when a Potemkin round ends with a clean, brutal confirm. If you want combos that actually win matches in 'Guilty Gear', think like a grappler: high reward for few openings. My most reliable route is an air-to-ground confirm (jump-in heavy or a well-timed anti-air), land into a hard normal that staggers, then convert with a Heat Knuckle (or the game’s equivalent) into Potemkin Buster for massive single-touch damage. On a basic level it’s: aerial hit > heavy ground hit > special conversion > command grab. That’s your bread-and-butter.

Beyond the bread-and-butter, I use two variations depending on meter and position. If I have meter, I’ll Roman Cancel after the special conversion to extend the combo for extra damage or to set up a safe knockdown and oki; without meter I’ll take the guaranteed Potemkin Buster and focus on frame traps afterwards. Corner gives you the best returns — more follow-ups and better oki. Also learn one tech-chase where Hammerfall-style moves force a get-up option and you react with a delayed throw or meaty heavy. Those little situational choices win rounds more than flashy multi-RC loops for me.

What Cosplay Tips Help Build A Convincing Potemkin Costume?

4 Answers2025-08-30 15:30:52

My workshop nights usually end with glitter on my hands and a ridiculous grin, and building a convincing 'Potemkin' always gives me that same happy exhaustion. Start by obsessing over scale: Potemkin is massive, so your silhouette has to sell weight before details do. I built a light internal frame from PVC and aluminum tubing to hold the bulk of the chest and shoulder plates away from my body; that keeps the costume from collapsing inward and lets you strap the load onto your hips instead of your neck. Use layered EVA foam for the armor plates because it’s forgiving for heat shaping and easy to sand. For sharp edges and durable ridges, Worbla or craft thermoplastic works wonders—heat, form, trim. Remember to add soft foam at contact points so it’s wearable for hours.

Painting is half the battle: prime well, basecoat with flat tones, then hit with multiple weathering passes—dry brushing, black wash in seams, and a light metallic rub on exposed corners. For the visor/face area, mirror film over tinted acrylic keeps the imposing look but still lets you see. Finally, practice moving: Potemkin’s presence is a slow, heavy stomp rather than agile leaps. Make a checklist for transport, quick repairs (hot glue, zip ties, spare buckles), and a helper to get in and out. That’s how I turn foam and fabric into a walking anchor of a character.

How Did The Name Potemkin Influence The Character Design?

5 Answers2025-08-30 22:58:26

There's something about the name Potemkin that immediately signals weight and history to me, and that feeling bleeds straight into how a character is shaped. When a creator picks a loaded name like that, I picture a silhouette first: massive shoulders, slab-like armor, and slow, deliberate movement. The name pulls designers toward visual cues that communicate strength—thick plating, rivets, mechanical joints, and a posture that reads like a fortress rather than a sprinter.

Beyond silhouette, the name influences smaller details: the palette skews toward industrial tones or imperial reds, typography for logos leans heavy and blocky, and even the sound design becomes metallic and earth-shaking. If the creators want cultural flavor, they'll sprinkle in Slavic motifs or naval references, and if they lean into the 'Potemkin village' metaphor, they might add a contrast between a decorated exterior and a surprising interior complexity. For me, that mix of brute force and possible hidden depth is what makes a Potemkin-type character so satisfying to watch and play.

What Is The Canonical Backstory Of Potemkin In Guilty Gear?

4 Answers2025-08-30 19:51:48

My take on Potemkin’s canon feels like one of those slow-burn revelations you get when you replay the story modes: he’s basically the gentle colossus from the floating nation of Zepp who was shaped by war into a weapon, then chose to be a guardian. Official lore establishes him as a massive, immensely strong combatant—created and used in the conflict between humans and Gears—and after the Gear War he retreats into a kind of penitent protector role. That guilt and the desire to atone are central to who he is.

Visually and mechanically the canon supports that theme: his Soviet-inspired uniform, the huge armor, the mask, and signature grabs like the Potemkin Buster all underline that he was built as a blunt instrument. Over the series his scenes are quiet and emotionally heavy; he doesn’t boast, he carries responsibility. Later entries like the story modes in 'Guilty Gear' sequels deepen his ties to Zepp and the larger cast, but the throughline is always the same—weapon turned guardian, seeking to protect the weak and make up for what he was used to do, more with deeds than with words.

How Do You Perform The Potemkin Buster In Guilty Gear?

5 Answers2025-08-30 02:54:50

I get a little giddy whenever Potemkin’s Buster comes up in conversation — it’s one of those moves that feels massive on screen. In most entries of the series the Potemkin Buster is a command grab that you execute with a 360-degree stick motion plus a punch (so rotate the stick in a full circle and press any punch button). You need to be in close range — it won’t reach across the screen — and it’s usually best used as a punish or a combo ender.

If you’re on a pad, roll the thumb across the stick or use the d-pad to perform the circular motion; on a stick, rotate clockwise or counterclockwise until the game reads the full 360. Put the game into training and turn on input display so you can see when the motion is registering. In older titles like 'Guilty Gear XX' and modern ones like 'Guilty Gear Xrd', the motion is essentially the same, but always double-check the in-game move list because some versions have shortcuts or different follow-ups. Practice it till the motion becomes muscle memory — once it is, landing a Potemkin Buster in a clutch punish feels way better than any normal hit.

Who Voices Potemkin In The English Guilty Gear Dub?

4 Answers2025-08-30 03:35:28

I'm a huge fighting-game nerd who loves digging through credits for this exact reason, so here's how I handle the Potemkin question: there isn't one universal English voice across every 'Guilty Gear' release, because different localizations and ports sometimes use different cast members, and Potemkin often has a lot of nonverbal roars or grunts which can be credited oddly (as 'vocal effects' or similar).

If you want the definitive name for a specific entry—like 'Guilty Gear Xrd' or 'Guilty Gear -Strive-'—the most reliable places are the in-game credits, the digital manual/Steam credits, or the publisher's official site. Community databases like Behind The Voice Actors, IMDb, and MobyGames are great cross-checks, and the fighting-game subreddits or Discords often have people who screenshot the credits. I usually search the exact game name plus "voice cast" and then confirm against a screenshot of the credits.

Personally, I love spotting voice actors in fighting games; those big grappler roars are a fun audio signature. If you tell me which specific 'Guilty Gear' title you mean, I can walk you through finding that game's exact credit line or share what the community lists for it.

Why Is Potemkin Ranked High On Guilty Gear Tier Lists?

5 Answers2025-08-30 08:28:45

Honestly, Potemkin's high placement on 'Guilty Gear' tier lists makes a lot of sense to me because he converts so many neutral interactions into huge, match-swinging payoff. When I play him I feel like one successful read — a blocked move, a whiff, or a misstep — turns into massive damage and corner carry. His command grab, the infamous Potemkin Buster, is a real threat that changes how opponents approach him; people's respect for that tool gives him control of space without needing to constantly move forward.

He also brings extremely strong panic options: armored buttons and moves that shrug off pressure let him survive situations others might die in. Tournament match footage always shows how a well-timed armor move or throw punishes predictable pressure, which is why higher-level lists reward him. That said, he isn't a brainless top-tier mash; his movement is slow and his neutral can get dismantled by good zoning and space control. I still love playing him — the weight and satisfaction of landing a long combo is intoxicating — but I also enjoy the challenge of covering his mobility weaknesses.

Where Can I Buy Official Potemkin Merchandise Online?

4 Answers2025-08-30 03:43:50

I still get that giddy feeling when I spot official merch drops, and for Potemkin (from 'Guilty Gear') there are a few safe places I always check first.

The most reliable route is the developer/publisher's own channels — Arc System Works often posts official releases and collabs on their store and social accounts, so follow their shop and Twitter. For higher-end figures, Good Smile Company and Kotobukiya sometimes handle licensed statues or premium goods; their official online shops and announcements are the place to pre-order real-deal pieces. Japanese retailers like AmiAmi and HobbyLink Japan (HLJ) also list official items, and they often show the manufacturer and licensing info right on the product page.

If you’re outside Japan, I use proxy/forwarding services like Buyee, FromJapan, or ZenMarket to snag limited runs that don’t ship internationally. Also keep tabs on Crunchyroll Store, Play-Asia, Tokyo Otaku Mode, and BigBadToyStore — they periodically stock licensed fighting-game merch. Whatever route you take, look for manufacturer logos, official license stickers, and legit retailer reviews. I once scored a Potemkin figure via AmiAmi and a proxy; the little hologram sticker made me breathe easy. Keep an alert set and enjoy the hunt — it’s half the fun.

How Do You Counter Potemkin Zoning And Pressure Tactics?

4 Answers2025-08-30 17:47:19

I get a little giddy every time I think about the Potemkin matchup because it’s such a classic contrast: slow, punishing grappler vs. someone who wants to poke, dash, and frustrate. For me the first rule is respect his command grab range. That move will delete silly attempts to press buttons in the wrong space, so I spend time in training mode measuring how far his grab reaches and then mark that zone mentally. If I can keep him just outside that range, I can whiff punish with my fastest normal or whiff punish with a dash in + quick button.

Second, movement and patience win a lot. I use movement tools that avoid his big normals—jumping and air approaches from odd angles, empty jumps into throw tech, or just backing away when he winds up a slow poke. Instant blocking becomes my best friend for reacting to his heavy incoming. When he commits to a big whiff, I punish hard with a combo or a Roman Cancel if I need to extend it. Also: baiting. Potemkin players will throw out massive buttons to control space; if you bait and block, you get the bigger reward. It’s not flashy, but it’s satisfying watching that huge swing turn into a whiff punish into your own chunk of life.

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