How Do You Perform The Potemkin Buster In Guilty Gear?

2025-08-30 02:54:50 269

5 Answers

Theo
Theo
2025-09-01 16:07:43
When I teach newer friends, I simplify it: Potemkin Buster is a 360-motion grab plus punch, done at point-blank range. That’s the core. What trips people up is range and timing — you can’t throw it out like a normal special and expect it to connect from mid-screen. Use it after blocked supers or obvious whiffed normals, and watch for throw techs; if they attempt to tech, you’ll get the tech escape unless you predict and OS properly.

A few practical practice-mode drills I give are: record the dummy to perform common blockstrings that leave you at + frames, then try to punish with Buster; set the dummy to mash throw tech so you can learn the timing for a guaranteed follow-up if they don’t tech. Also, if your version supports Roman Cancels or similar systems (like in 'Guilty Gear' entries), learn how to extend combos off the Buster — that’s where the scary damage comes from. The motion itself is easier with a circular roll on stick or a deliberate d-pad roll on pad; doing it sloppy will get you a regular 360 or nothing, so slow it down and be precise first.
Xander
Xander
2025-09-02 16:41:46
I get a little giddy whenever Potemkin’s Buster comes up in conversation — it’s one of those moves that feels massive on screen. In most entries of the series the Potemkin Buster is a command grab that you execute with a 360-degree stick motion plus a punch (so rotate the stick in a full circle and press any punch button). You need to be in close range — it won’t reach across the screen — and it’s usually best used as a punish or a combo ender.

If you’re on a pad, roll the thumb across the stick or use the d-pad to perform the circular motion; on a stick, rotate clockwise or counterclockwise until the game reads the full 360. Put the game into training and turn on input display so you can see when the motion is registering. In older titles like 'Guilty Gear XX' and modern ones like 'Guilty Gear Xrd', the motion is essentially the same, but always double-check the in-game move list because some versions have shortcuts or different follow-ups. Practice it till the motion becomes muscle memory — once it is, landing a Potemkin Buster in a clutch punish feels way better than any normal hit.
Nolan
Nolan
2025-09-03 21:57:46
I get obsessive about setups, so here’s a compact tactical view: the move itself is a 360+P input in most Guilty Gear titles, but the real skill is when to use it. Use Potemkin Buster as a hard punish for big whiffs, as a combo finisher when your opponent is cornered, or as a threat when you’ve conditioned them to respect your normals. Train the motion until it’s smooth, test the move in the version you play (see the move list in-game), and look for follow-ups that maximize damage — and then enjoy making the screen go cinematic.
Ian
Ian
2025-09-04 14:34:34
If you like getting technical, here’s how I break it down in my head: Potemkin Buster = setup + execution window + follow-up. Setup means getting in close and creating a safe opening (frame trap, whiff punish, or after a successful throw OS). Execution is the 360-degree rotation plus punch. The execution window is short — if your timing is off you’ll either drop a normal special or get counter-hit. For follow-up, learn what your specific game version allows: some let you combo directly into cinematic extensions, others require a meter or a Roman Cancel.

One little habit that helped my execution: when I see a whiffed heavy move from the opponent, I start the rotation immediately as I close distance — the rotation finishes as soon as I’m in range, and then I press punch. That split-second prep makes the move feel instantaneous. Don’t forget to use training mode, input display, and recording; that’s how you stop guessing and start landing it consistently.
Quentin
Quentin
2025-09-04 22:27:50
I’m the type who mashes stuff in casuals and then nerds out about the tiny improvements, so here’s the short, no-frills breakdown: Potemkin Buster is basically a full-circle (360) stick motion plus any punch button while standing point-blank. It’s a command grab, so it ignores normal blocking but can be thrown if the opponent techs on time.

If you’re on pad, roll your thumb around the d-pad or hit the three directions in quick succession (down, down-back, back, up-back, up, up-forward, forward, down-forward can register as a circle if you’re sloppy). If you’re on stick, rotate smoothly. Timing is everything: don’t try to do it from far away, and practice punishing predictable, whiffed heavies with it. Once you land one in a real match, you’ll feel like you deserve the applause.
View All Answers
Scan code to download App

Related Books

Guilty
Guilty
"That's right, princess. Scream my name" He demanded, thrusting harder against my hips. "Fuck you!" I screamed trying to contain my moans. "Seems like it"He smirked, picking up the pace. ~~~~~~ Alexis Alessandro is the CEO of her own law firm company. She is considered to be the best at her field. She is the New York's most eligible Bachelorette and she knows how to get everything she wants with just a glare. But what happens when a certain Zayn Valentine is challenged by her? Who will commit the crime of falling in love and be found GUILTY?
10
58 Chapters
GUILTY
GUILTY
Catalina and Alexander are from two very opposite worlds. Alexander is a rich,handsome,down to earth and cool guy but Catalina is the clearly opposite hot,unpredictable,beauty that kills and introvert. What happens when east meets west??
9.7
11 Chapters
Guilty Pleasure
Guilty Pleasure
Sarah has been continually neglected by her husband Dave who has also kept some dangerous secrets from her. What do you think Sarah will be forced to do when pushed to the corner? Will she sit and watch her husband continue to neglect her? Or Will she take matters into her hands to find love elsewhere?
10
99 Chapters
GUILTY DEVOTION
GUILTY DEVOTION
“It doesn’t matter if you are ready or not,” his whispering breath sent tremors through my body. “You are already mine.” A spark of pleasure tingled my pussy as his hands held my waist tightly to himself. I was falling for him faster than I had imagined. A one night stand a stranger who ended up being her uncle, after being betrayed by her boyfriend, Ryan, got Cassie trapped in a world full of tension and lust. Every odd was against her but she couldn’t resist falling for her uncle, whose charms he couldn’t resist. Nicholas will not stop until he gets what he wants, his ex-wife is also pushing hard to regain what she had lost, and Ryan is lurking in the corner to destroy everything, Cassie finds herself trapped in a game of power, desire, and obsession. Will she fight for the man she’s falling for? Or will her past mistake cost her everything?
10
133 Chapters
Guilty Passion
Guilty Passion
“You think you can run away from me?” he scowled, giving me a death-stare which made me petrified to face my consequences of trying to liberate myself from him. My heart was about to burst from the terror as my soul gave up on me. “Please.. Let me go..” I whispered, crawling back. He moved to my ears and whispered in his deep husky voice, submerging me in dread, “Letting you go was never an option.” *** A human mate. Humans... Creatures he despises at the bottom of his heart. Something he deeply wishes he never has in his life but who can twist fate? He has to face the inevitable reality of having a human mate. With that intense hate for humans, he was destined with one. He can't reject her for the sake of his pack but he can't accept her either. Struck between these two dilemmas, he's obstructed. But, Will his resentment let him attain salvation? Because he never knew his devastation would turn into something memorable, a feeble emotion of love he never wanted to accept; leading him to the labyrinth of darkness and regrets.
9.3
96 Chapters
Guilty Pleasure
Guilty Pleasure
WARNING: ONLY FOR MATURE AUDIENCES (18+) "If you want to discover parts of yourself that you never dreamed of, if you want to feel pleasure and pain dance together in ways you didn't know was possible, I will give it all to you on a silver platter. I will accept your gift of submission, and gift you with my dominance in return." He is a dominant. She is a submissive. He craves control. She wants to loose control. Seems like a perfect pair? Anna has always had a craving for something beyond what her boyfriend, Nick could offer her. She keeps her life neat and tidy which seems to be picture perfect. So why does she feel the desire to let loose and give into her deepest darkest fantasies when she met the dark side of Will? Will doesn't do romance. He does sex, excitement, passion and moves on once the thrill dies down. So, why does the little woman named Anna gets his every nerve on fire and why does it feel like it's never going to fade away? When Anna is sexually frustrated because of her long time boyfriend, Nick, she turns to her boyfriend's dominant father, Will. What happens when Will asks Anna to move in with him and be his 24*7 sub? When feelings get involved and danger surrounds them, how will they survive with their newfound chemistry? Their story unfolds with exciting experiences and kinky activities.
10
428 Chapters

Related Questions

Who Created Potemkin In The Guilty Gear Series?

4 Answers2025-08-30 07:20:20
Booting up 'Guilty Gear' late at night used to be my little ritual, and Potemkin was always the guy I admired for being this immovable, surprisingly gentle mountain of a character. In real-world terms, Potemkin was created by Daisuke Ishiwatari—the mastermind behind the original 'Guilty Gear' concept, music, and a ton of the character designs. Ishiwatari’s style gave Potemkin that iconic tank-like silhouette, the heavy armor, and the slow-but-crushing playstyle that makes him unforgettable in any matchup. In the story itself, his origins are more grounded in the wartime politics of Zepp: Potemkin is essentially the product of Zepp’s military program, a hulking soldier shaped by the nation’s need for power on the battlefield. There’s always been a little ambiguity around whether he’s fully human, a modified warrior, or something engineered by Zepp’s forces, but the gist is clear—he was created as a weapon of war and later becomes a deeply honorable, protective figure. I love that mix of real-world creator flair and in-universe tragedy—it makes every match feel like you’re walking through a bit of history and character drama.

How Did The Name Potemkin Influence The Character Design?

5 Answers2025-08-30 22:58:26
There's something about the name Potemkin that immediately signals weight and history to me, and that feeling bleeds straight into how a character is shaped. When a creator picks a loaded name like that, I picture a silhouette first: massive shoulders, slab-like armor, and slow, deliberate movement. The name pulls designers toward visual cues that communicate strength—thick plating, rivets, mechanical joints, and a posture that reads like a fortress rather than a sprinter. Beyond silhouette, the name influences smaller details: the palette skews toward industrial tones or imperial reds, typography for logos leans heavy and blocky, and even the sound design becomes metallic and earth-shaking. If the creators want cultural flavor, they'll sprinkle in Slavic motifs or naval references, and if they lean into the 'Potemkin village' metaphor, they might add a contrast between a decorated exterior and a surprising interior complexity. For me, that mix of brute force and possible hidden depth is what makes a Potemkin-type character so satisfying to watch and play.

What Is The Canonical Backstory Of Potemkin In Guilty Gear?

4 Answers2025-08-30 19:51:48
My take on Potemkin’s canon feels like one of those slow-burn revelations you get when you replay the story modes: he’s basically the gentle colossus from the floating nation of Zepp who was shaped by war into a weapon, then chose to be a guardian. Official lore establishes him as a massive, immensely strong combatant—created and used in the conflict between humans and Gears—and after the Gear War he retreats into a kind of penitent protector role. That guilt and the desire to atone are central to who he is. Visually and mechanically the canon supports that theme: his Soviet-inspired uniform, the huge armor, the mask, and signature grabs like the Potemkin Buster all underline that he was built as a blunt instrument. Over the series his scenes are quiet and emotionally heavy; he doesn’t boast, he carries responsibility. Later entries like the story modes in 'Guilty Gear' sequels deepen his ties to Zepp and the larger cast, but the throughline is always the same—weapon turned guardian, seeking to protect the weak and make up for what he was used to do, more with deeds than with words.

Where Can I Buy Official Potemkin Merchandise Online?

4 Answers2025-08-30 03:43:50
I still get that giddy feeling when I spot official merch drops, and for Potemkin (from 'Guilty Gear') there are a few safe places I always check first. The most reliable route is the developer/publisher's own channels — Arc System Works often posts official releases and collabs on their store and social accounts, so follow their shop and Twitter. For higher-end figures, Good Smile Company and Kotobukiya sometimes handle licensed statues or premium goods; their official online shops and announcements are the place to pre-order real-deal pieces. Japanese retailers like AmiAmi and HobbyLink Japan (HLJ) also list official items, and they often show the manufacturer and licensing info right on the product page. If you’re outside Japan, I use proxy/forwarding services like Buyee, FromJapan, or ZenMarket to snag limited runs that don’t ship internationally. Also keep tabs on Crunchyroll Store, Play-Asia, Tokyo Otaku Mode, and BigBadToyStore — they periodically stock licensed fighting-game merch. Whatever route you take, look for manufacturer logos, official license stickers, and legit retailer reviews. I once scored a Potemkin figure via AmiAmi and a proxy; the little hologram sticker made me breathe easy. Keep an alert set and enjoy the hunt — it’s half the fun.

How Do You Counter Potemkin Zoning And Pressure Tactics?

4 Answers2025-08-30 17:47:19
I get a little giddy every time I think about the Potemkin matchup because it’s such a classic contrast: slow, punishing grappler vs. someone who wants to poke, dash, and frustrate. For me the first rule is respect his command grab range. That move will delete silly attempts to press buttons in the wrong space, so I spend time in training mode measuring how far his grab reaches and then mark that zone mentally. If I can keep him just outside that range, I can whiff punish with my fastest normal or whiff punish with a dash in + quick button. Second, movement and patience win a lot. I use movement tools that avoid his big normals—jumping and air approaches from odd angles, empty jumps into throw tech, or just backing away when he winds up a slow poke. Instant blocking becomes my best friend for reacting to his heavy incoming. When he commits to a big whiff, I punish hard with a combo or a Roman Cancel if I need to extend it. Also: baiting. Potemkin players will throw out massive buttons to control space; if you bait and block, you get the bigger reward. It’s not flashy, but it’s satisfying watching that huge swing turn into a whiff punish into your own chunk of life.

What Are Potemkin Combos That Win Guilty Gear Matches?

4 Answers2025-08-30 14:53:31
I still get a buzz when a Potemkin round ends with a clean, brutal confirm. If you want combos that actually win matches in 'Guilty Gear', think like a grappler: high reward for few openings. My most reliable route is an air-to-ground confirm (jump-in heavy or a well-timed anti-air), land into a hard normal that staggers, then convert with a Heat Knuckle (or the game’s equivalent) into Potemkin Buster for massive single-touch damage. On a basic level it’s: aerial hit > heavy ground hit > special conversion > command grab. That’s your bread-and-butter. Beyond the bread-and-butter, I use two variations depending on meter and position. If I have meter, I’ll Roman Cancel after the special conversion to extend the combo for extra damage or to set up a safe knockdown and oki; without meter I’ll take the guaranteed Potemkin Buster and focus on frame traps afterwards. Corner gives you the best returns — more follow-ups and better oki. Also learn one tech-chase where Hammerfall-style moves force a get-up option and you react with a delayed throw or meaty heavy. Those little situational choices win rounds more than flashy multi-RC loops for me.

Who Voices Potemkin In The English Guilty Gear Dub?

4 Answers2025-08-30 03:35:28
I'm a huge fighting-game nerd who loves digging through credits for this exact reason, so here's how I handle the Potemkin question: there isn't one universal English voice across every 'Guilty Gear' release, because different localizations and ports sometimes use different cast members, and Potemkin often has a lot of nonverbal roars or grunts which can be credited oddly (as 'vocal effects' or similar). If you want the definitive name for a specific entry—like 'Guilty Gear Xrd' or 'Guilty Gear -Strive-'—the most reliable places are the in-game credits, the digital manual/Steam credits, or the publisher's official site. Community databases like Behind The Voice Actors, IMDb, and MobyGames are great cross-checks, and the fighting-game subreddits or Discords often have people who screenshot the credits. I usually search the exact game name plus "voice cast" and then confirm against a screenshot of the credits. Personally, I love spotting voice actors in fighting games; those big grappler roars are a fun audio signature. If you tell me which specific 'Guilty Gear' title you mean, I can walk you through finding that game's exact credit line or share what the community lists for it.

What Cosplay Tips Help Build A Convincing Potemkin Costume?

4 Answers2025-08-30 15:30:52
My workshop nights usually end with glitter on my hands and a ridiculous grin, and building a convincing 'Potemkin' always gives me that same happy exhaustion. Start by obsessing over scale: Potemkin is massive, so your silhouette has to sell weight before details do. I built a light internal frame from PVC and aluminum tubing to hold the bulk of the chest and shoulder plates away from my body; that keeps the costume from collapsing inward and lets you strap the load onto your hips instead of your neck. Use layered EVA foam for the armor plates because it’s forgiving for heat shaping and easy to sand. For sharp edges and durable ridges, Worbla or craft thermoplastic works wonders—heat, form, trim. Remember to add soft foam at contact points so it’s wearable for hours. Painting is half the battle: prime well, basecoat with flat tones, then hit with multiple weathering passes—dry brushing, black wash in seams, and a light metallic rub on exposed corners. For the visor/face area, mirror film over tinted acrylic keeps the imposing look but still lets you see. Finally, practice moving: Potemkin’s presence is a slow, heavy stomp rather than agile leaps. Make a checklist for transport, quick repairs (hot glue, zip ties, spare buckles), and a helper to get in and out. That’s how I turn foam and fabric into a walking anchor of a character.
Explore and read good novels for free
Free access to a vast number of good novels on GoodNovel app. Download the books you like and read anywhere & anytime.
Read books for free on the app
SCAN CODE TO READ ON APP
DMCA.com Protection Status