Takehiko Inoue

The Transcendent Zombie System
The Transcendent Zombie System
After transmigrating into the apocalypse, he acquired a Super Fusion System.Two Level 1 Zombies can be combined into a single Level 2 Zombie, the combined zombie would also be completely loyal.The higher the zombie’s level, the better it looked.The zombies also possessed unique skills and techniques. Some are heaven shattering and groundbreaking, with the ability to take the life of any adversary.In fact, the zombies will even continue to spawn new zombies every day.
9.5
2060 Chapters
Fractured
Fractured
Warning: Mature Content Ahead. Can’t decide what trope you want to read next? Well, look no further because Fractured has it all. If you're ready to dive into a world where passion meets peril, where dominance intertwines with desire, and where one fierce female leads the charge, then this book is for you. On her first day at university, Josie’s life takes a dramatic turn. Expecting nothing more than the typical college experience, she instead finds herself thrust into a realm of supernatural intrigue. Her guide into this new world is none other than her enigmatic and irresistibly attractive headmaster. As Josie navigates her new reality, she encounters five breathtakingly hot males, each with their own secrets and powers. These men are not just eye candy; they play pivotal roles in a dangerous game of power and attraction. Josie must learn to harness her strength, confront hidden enemies, and balance the intense chemistry with the dominant males who surround her. Her journey is one of self-discovery, resilience, and undeniable passion. This book is a thrilling blend of romance, suspense, and supernatural elements, perfect for readers who crave a story that's as hot as it is heart-pounding. Prepare for mature themes and explicit scenes that will leave you breathless. Join Josie as she embarks on an adventure that will challenge her, change her, and ignite a flame within her that burns brighter than she ever imagined. This story contains explicit group scenes including some bxb.
10
449 Chapters
THREE BROTHERS! ONE MATE!
THREE BROTHERS! ONE MATE!
Meet Skyler Jackson. She is the Alpha's 17-year-old nearly 18-year-old daughter, but is also the pack slave and the Alpha's punching bag. She dreamed of a mate when she was younger but doesn't believe, anymore. Meet the Mason brothers: Cole, Elijah, and Nathan. They are the Alphas of the most feared pack in the country. They are said to be ruthless and cruel to whoever crosses them, but they will also protect packs and loved ones with their lives. What will happen when Skyler meets these three brothers? What will happen when one commits the ultimate betrayal? Will she be able to forgive? Will his brothers? What will be in Skyler's future? *** Warning read at your own discretion as this story may trigger some readers as it contains physical and sexual abuse, violence and mature scenes. Please read at own discretion!
9.8
79 Chapters
Sir Ares, Goodnight!
Sir Ares, Goodnight!
Even after two lifetimes, Rose still could not melt the ice-cold heart of Jay Ares. Heartbroken, she decides to live under the guise of an idiot, tricking him and running away with their two children. This infuriates Sir Ares to no end, and everyone around them is certain that this will prove to be Rose’s ultimate demise. However, upon the next day, the great Sir Ares is seen getting down on one knee in the middle of the street, coaxing the little brat, “Please be good and come home with me!” “I will, but only if you agree to my terms!”“Speak your mind!”“You are not allowed to bully me, lie to me, and especially not show your displeased face at me. You must always regard me as the most beautiful person, and you must smile whenever I cross your mind…”“Fine!”Onlookers are floored at sight of this! Is this the myth of how there is a counter to all things? Sir Ares seems to be at his wit’s end, this little fox of his own creation has outwitted him. Since he cannot discipline her, he will spoil her to the end of her own discredit instead!
9.2
2667 Chapters
Pregnant and Favored: See You in the Morning, Young Master
Pregnant and Favored: See You in the Morning, Young Master
She got involved with the most noble man in Darlsbury in an accident. She was forced to leave and go far away after giving birth to a child.Three years later, she encountered the man again by accident. She desperately hid from him, avoided him and stayed far away from him!Who would have known that he would bring the baby to her doorstep? “Woman, why are you still running when you’ve already given birth to my child?”Xavia Lockhart: “…”He was renowned as the king of the business empire and he was the Young Master Burton that everyone was in awe of. She originally thought that it would be impossible for the both of them to be together. She did not want to become the person that he doted on the most. He doted on her, loved her and cared for her every day!After that, he said in an affectionate voice, “Mrs. Burton, please think about your second pregnancy.”
8.4
3077 Chapters
Alpha Of Aberdeen
Alpha Of Aberdeen
Ever since she was young, Chloe knew her best friend, Amelia, was a werewolf. It never bothered her that there were creatures beyond humans; she always believed in other species, just like how some believe in aliens. Chloe and her sister Marley had been struggling ever since their parents passed away. But with the help of Amelia and her family, they were able to find a new sense of belonging moving forward. Chloe had adjusted to the college lifestyle and was about to graduate. She was living independently and had no intention of getting involved in Amelia's supernatural world, knowing the complications that came with mixing werewolves and humans. However, everything changed when Amelia pleaded for her to attend the Aberdeen ball, an annual event held by her best friend's pack. Unable to resist Amelia's pouty face and puppy dog eyes, Chloe reluctantly agreed to go. Little did she know, she would soon be in the presence of Alpha Malachi. Copyright 2020
9.4
129 Chapters

When Did Takehiko Inoue Start His Manga Career?

3 Answers2025-08-28 00:47:51

I got hooked on manga in a way that only the 90s could create — dog-eared magazines, scribbled character notes, and passing around the latest chapter with friends at lunch. For Takehiko Inoue, the start of his professional career came in the late 1980s: he made his debut in 1988 with a short work, and then broke through with the serialization of 'Slam Dunk' starting in 1990. That transition from a debut piece to a weekly serialized megahit is what turned him from a newcomer into a household name for anyone who loved sports manga back then.

Seeing how his style evolved was wild. After 'Slam Dunk' (which ran through the early-to-mid 90s), he shifted into more mature, contemplative work with 'Vagabond' in the late 90s and later 'Real'. To me that trajectory — debut in 1988, mainstream fame with 'Slam Dunk' in 1990, then artistic deep dives afterwards — shows how quickly he grew and how willing he was to reinvent himself. If you’re tracing the beginning of his career, 1988 is when the professional page opened, but 1990 is when the whole world really started paying attention.

If you like timelines, picture it like this: a late-80s debut short, an early-90s boom with 'Slam Dunk', and then the slower, philosophical masterpieces that followed. It’s a neat reminder that some creators don’t just appear fully formed — they evolve fast, and sometimes that evolution is the best part of following them.

What Inspired Takehiko Inoue To Create Vagabond?

3 Answers2025-08-28 14:37:04

On rainy evenings when I'm curled up with a sketchbook, I often think about why 'Vagabond' feels so different from other samurai stories. For me the seed was clearly Takehiko Inoue's deep love for Eiji Yoshikawa's novel 'Musashi' — he took that sprawling historical epic and decided to strip it down to blood, breath, and bone. He wasn't trying to retell a famous legend with fanfare; he wanted to dig into the messy, human parts of a man becoming a myth. You can see that in how every panel breathes: it's less about sword fights as spectacle and more about the emptiness and focus behind each swing. I first noticed this on a cramped train ride, flipping through the manga and suddenly pausing at a single ink wash that felt like rain on steel.

Beyond the novel, Inoue drew from a whole ecosystem of influences: Zen thinking, the stark beauty of ink painting, and certainly the weight of samurai cinema — the moral ambiguity of Kurosawa's films echoes through the pages. He also did intense on-site research, visiting historical battlegrounds and studying sword motion to make the fights feel true, not staged. And his previous success with 'Slam Dunk' gave him the freedom to pursue this personal, slower project; you can almost sense the weight of that choice as you read. For anyone who loves layered storytelling, 'Vagabond' feels like an invitation to sit with a character and watch him carve himself into being, one lonely step at a time.

Why Did Takehiko Inoue Pause Vagabond Serialization?

3 Answers2025-08-28 23:16:34

Funny thing — I still get a little lump in my throat when I think about picking up the latest volume of 'Vagabond' and then realizing there won’t be a new chapter for a while. I fell into Inoue's world as someone who loves ink and brushwork as much as samurai stories, and the pause he announced felt like a friend stepping away to breathe. The short version: after many years of intense serialization he put the series on hiatus, citing health concerns and the need to rethink the direction of the story. He'd been drawing insanely detailed, painterly panels for decades, and that level of physical and creative demand takes a toll.

What I appreciate is that it didn’t feel like a surrender to deadlines; it felt deliberate. In interviews and public notes he hinted that the project needed time — for his body to recover, for his head to find clarity, and for more research and life experience to feed the art. He’s always been a mangaka who sketches from real life, studies martial arts, swords, calligraphy, and travels for reference, so stepping back to gather those materials makes sense. I’ve seen artists come back sharper after breaks, and I half expect any return to be richer for the pause.

As a long-time fan I was disappointed at first, but now I respect the choice. Quality over speed, and the understanding that a human creates these pages. If you haven’t, give his artbooks a look while waiting — they show why that break mattered to both the creator and the story.

Which Awards Did Takehiko Inoue Win For Slam Dunk?

3 Answers2025-08-28 00:16:20

I still get a little giddy talking about this, because 'Slam Dunk' was one of those manga that shaped how I saw sports stories growing up. The concrete, widely cited formal honor that Takehiko Inoue received for 'Slam Dunk' was the Shogakukan Manga Award in the shōnen category. That recognition is the one most people point to when they talk about the series’ critical success — it’s a big deal for manga creators and really signaled that 'Slam Dunk' had moved beyond just being popular entertainment into something the industry respected.

Beyond that singled-out industry award, the series collected a mountain of informal but meaningful accolades: massive sales records, consistently high placements in reader polls, and endless citations as a key reason basketball grew in popularity across Japan in the 1990s. The characters and storylines also showed up in all manner of fan rankings and retrospectives; while those aren’t formal trophies, they’re the kind of things that keep a work alive in public memory for decades. For me, the award is neat, but the fact people still quote and draw 'Slam Dunk' panels feels like the real prize.

Which Art Books Did Takehiko Inoue Publish For Collectors?

3 Answers2025-08-28 19:16:33

I still get butterflies flipping through the big, glossy pages of Takehiko Inoue's artbooks — his linework feels alive in print. For collectors, he’s put out several distinct illustration/collector volumes over the years, mostly tied to his major series and to exhibition catalogs. The most commonly cited ones are the illustration collections for 'Slam Dunk', 'Vagabond', and 'REAL' — fans often look for the various 'Slam Dunk Illustrations' collections, the 'Vagabond' illustration books (there are multiple volumes and exhibition catalogs that collect his sumi-e and character studies), and the 'REAL' artwork compilations. These usually gather covers, poster art, serialized chapter illustrations, and special pieces he created for magazines and events.

Beyond those series-specific collections, there are also multi-purpose compilations and exhibition catalogs sometimes published around Inoue's shows; titles along the lines of 'The Art of Takehiko Inoue' or museum-exhibit catalogs are popular with collectors because they include prints, commentary, and sometimes interviews. Most of these come from Shueisha or from galleries that hosted his exhibitions. If you’re hunting for originals or limited runs, check auction listings, Japanese book retailers, and exhibition merchandise pages — they often list print runs, paper types, and whether prints were loose or bound in deluxe editions.

How Does Takehiko Inoue Design Expressive Facial Features?

3 Answers2025-08-28 08:03:28

There’s something almost surgical yet poetic about how Takehiko Inoue builds a face on the page, and I find myself studying single panels from 'Vagabond' like they’re tiny films. He rarely draws expression as a single dramatic stroke; instead he layers tiny, believable details — the soft slack of a lower eyelid, a subtle crease at the corner of the mouth, the way light catches the cheekbone — and those small bits add up to a lived-in emotion. His line weight varies so much: a whisper-thin stroke for an eyelash, a bold, scratchy mark for a furrowed brow. That contrast sells tension better than any exaggerated grimace.

What I love most is how he pairs facial work with posture and environment. A half-lit profile, a cigarette smoke drifting past, or a rain-soaked collar all change how a face reads. Inoue uses shadow like a character — heavy ink washes in 'Vagabond' give faces volume and mystery, while the cleaner panels in 'Slam Dunk' let expressions read instantly in the playground energy those scenes need. He also plays with asymmetry: one eyebrow higher, one corner of the mouth tighter, just enough to make an expression feel honest, not performative.

If you want to practice what he does, try drawing the same mood three times with different lighting, then strip lines away until you have the minimum needed to keep that mood. I’ve sketched along with panels at nighttime, copying his brushstrokes and then trying to recreate the same look with a pen. It’s humbling but it trains you to notice micro-expressions, and that’s where the real emotion lives.

How Did Takehiko Inoue Research Basketball For Slam Dunk?

3 Answers2025-08-28 19:11:26

There’s something electric about how real 'Slam Dunk' feels, and I love imagining how Takehiko Inoue got there. From what I’ve dug up and sniffed out between re-reads and interviews, he treated basketball the same way he treated history when drawing 'Vagabond' — he immersed himself. He spent time in gymnasiums, watching high school and college games up close, photographing players, sketching on the sidelines, and tracing body mechanics frame by frame. You can almost see the camera in his head: slow-motion breakdowns of a crossover, the way a sneaker squeaks on the court, how a shoulder rotates before a shot. That kind of study shows in every panel.

He also talked to people who actually live the sport — players, coaches, referees — to capture not just the motion but the culture: locker-room banter, the anxious silence before tip-off, the ritual of tape on fingers. Beyond live observation, Inoue used videos and photo references to nail timing, perspective, and the physics of the ball. And as an artist, he combined scientific observation with emotional storytelling: exaggerating poses for flair while keeping the core anatomy believable. When I watch Ryota or Sakuragi leap, I feel both the realism and the cartoonish energy because of that balance.

If you’re into drawing sports yourself, take a page from him: study videos, sketch from life, talk to players, and don’t be afraid to push proportions for drama. It’s less mystique, more method — and a lot of patient watching.

Where Did Inoue And Ichigo'S Most Touching Farewell Occur?

5 Answers2025-08-28 08:50:58

There’s a scene that always hits me in the chest: the farewell that feels most painful between Orihime Inoue and Ichigo Kurosaki happens in 'Hueco Mundo', specifically around Las Noches. That arc is raw — the place is bleak, the stakes are life-and-death, and everything about the setting amplifies how helpless Orihime can feel. When she’s cornered and Ichigo loses it, the emotional weight of their separation feels huge because it’s not just a personal goodbye; it’s a split between two worlds.

I’ll admit I get misty thinking about the way the panels and animation linger on faces there. It’s not a neat, tidy closure — it’s a messy, desperate moment that relies on silence, hurt, and the kind of intensity that made me reach for a comfort snack halfway through rewatching. For me that messy farewell in Las Noches beats the calmer reunions later on, because it showed how much they could mean to each other when everything was falling apart.

How Did Inoue And Ichigo'S Relationship Evolve In Bleach?

4 Answers2025-08-28 09:29:12

Back when I first picked up 'Bleach' I was more in it for the fights, but Orihime and Ichigo quietly became the emotional core I didn't expect. At the start she’s the sweet, klutzy classmate with a huge crush and a heart that heals—literally and figuratively—and Ichigo is the stubborn protector, always a step removed emotionally but instinctively there when danger shows up.

As the story moves through the 'Soul Society' and 'Hueco Mundo' arcs, their dynamic shifts. Orihime grows from a timid girl into someone who chooses to act—her decision to go to Hueco Mundo is a turning point. Ichigo’s feelings are never shouted from the rooftops; instead they’re shown through sacrifice and a slow loosening of his guardedness. He’s not great with words, but he consistently puts himself in harm’s way for her.

By the end, especially in the epilogue, you get the payoff: their relationship evolves into mutual care and family. It’s understated, a slow-burn that favors deeds over declarations. I love that it feels lived-in rather than perfectly scripted, even if some moments deserved more screen time. It left me wanting to rewatch key scenes and draw little fan-comics of their quieter interactions.

What Motivates Inoue And Ichigo During Battle Scenes?

5 Answers2025-08-28 19:31:30

Watching battle scenes in 'Bleach', I feel like Ichigo fights with this raw, blunt urgency that comes from a lifetime of being the one who has to step in. He’s driven by protection — not just the abstract idea of justice, but the concrete, stubborn need to keep people he cares about breathing and smiling. There’s always this undercurrent of responsibility: family, friends, and later the whole spiritual balance that falls on him. His anger and pride fuse with an insistence to never be helpless again, which is why he pushes past pain and keeps transforming — each new form is a promise to himself that he won’t lose anyone else.

Orihime’s motivation comes from a softer, warmer place. At first she’s scared, often feeling powerless, but her core belief is in the value of others and in healing what’s broken. Her determination to help, even when she’s terrified, grows into a bravery that’s more about defending connections than proving strength. She wants to be useful, to repay kindness, and she genuinely refuses to accept a world where people are discarded. In battles that threaten her friends, that empathy becomes a kind of armor; she fights because she cares, and that care reshapes the battlefield as much as any sword.

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