The Alpha’s Game
Our family road trip ended in a cliffside plunge.
The Moon Goddess told us that to survive, we must enter the werewolf world and conquer the cruelest Alpha in existence.
Only by obtaining the Alpha’s "Token of the Blood Oath" could our family be reborn.
My cousin Chloe, brimming with confidence, chose the identity of the "Savior."
She attempted to replicate the "White Moonlight"—the lost love—from the Alpha's memories.
Meanwhile, the "Spectators" from this world were blowing up the chat stream:
"This family is interesting. Much smarter than the last batch."
"As long as one of them gets the Token, they all resurrect. I’m betting on the blonde hottie."
"For sure. The way that Alpha looks at her? His favorability is already maxed out."
Just when we thought victory was in the bag, the next day brought devastating news.
The first batch of family members who entered the instance were wiped out.
And Cousin Chloe died the most gruesome death of them all.
The tone of the chat instantly shifted to mockery and ridicule:
"LMAO. Did they really think this was some fluffy romance novel? That’s the Rogue King who crawled out of a pile of corpses."
"Forget his 'White Moonlight.' He wouldn't hesitate to kill his own Fated Mate."