Back at Sanctum of Mirrors, the five friends sat huddled in the library, pouring over every book, scroll, and fragment they could find about the Reflection Game. After their harrowing experience at Cravenwood Manor, they needed answers—answers about where the game had come from and why it had chosen them.
Zara flipped through a brittle, ancient manuscript titled The Forgotten Mirrors. “Listen to this,” she said, her voice tinged with urgency. “‘The Reflection Game was born in the Age of Shadows, forged by the council of the Seven Immortals as a test for the worthy and a trap for the greedy.’”
Anna leaned closer, her eyes scanning the page. “It says here that the game wasn’t just a test—it was a safeguard. A way to protect powerful relics and knowledge from falling into the wrong hands.”
“Protect?” Mia asked, her brow furrowed. “It nearly killed us.”
Ryan chimed in, “It probably wasn’t meant for random people like us. The Immortals must’ve created it for their descendants or chose