Had a real bittersweet blast with 'Oneshot'. It's centered on Niko, a kid who gets pulled into a dead world that needs its sun restored, and you're the one guiding them from outside the game. The twist hits you right away—Niko knows you exist, talks to you directly, which completely upends how you'd normally play something like this.
The main journey is this puzzle-adventure where your choices and how you help Niko steer what happens. It's not about fighting monsters but figuring out how to fix a broken place, and the game plays with your sense of responsibility. You can't just restart; the world remembers everything, which makes every action feel heavy. That connection with Niko, deciding how much to tell them or influence them, is really the core of the whole plot.
Endings depend on what you choose, and honestly, some of those late-game decisions still mess with me a little.