5 الإجابات2026-01-31 06:45:34
I got into this because I wanted every advantage for bossing in 'Old School RuneScape' and the short, fun truth is: yes — you can absolutely use prayer and a super combat potion at the same time. I usually pop a super combat before a big fight to boost my Attack, Strength and Defence, then flick on melee prayers like 'Piety' or 'Chivalry' to add another layer of damage and accuracy. They don’t conflict; the potion changes your boosted skill levels and the prayer applies its bonus on top of that, so you end up hitting harder and taking slightly less damage.
That said, mixing the two means you’ll be burning through prayer points faster, especially if you keep protection prayers up. In longer fights I carry prayer restoration items — typically prayer potions or super restores — and I’ll plan my potion timing around brews and restores if I’m doing tanking or high-sustain fights. In short: combo away, but bring enough prayer supplies and time your reboosts. It feels great to see the numbers climb when both are active, honestly.
5 الإجابات2025-11-06 23:19:01
I usually save my super restores for the moments when my actual ability to fight has been neutered — not just my HP. If an opponent lands a big Saradomin-brew style play or you get cursed/leeched and your attack, strength or defence plummet, that’s the cue to sip a super restore. Drink it when you can step out of the opponent’s immediate reach or after they’ve just finished an animation so you’re less likely to get interrupted.
Tactically, I think of super restores as a recovery button for your combat identity: if you’re a prayer-reliant piety/range tank, restore your prayer so you can switch back to offensive prayers; if you’re accuracy-focused and your attack got dropped you’ll want your levels back to land hits. I’ll often delay a restore for half a second to avoid wasting doses on tiny, temporary drops, but I won’t hesitate to pop one if my hits dry up or I can’t keep my protection prayer. Feels great when the fight swings back in your favor, and that little sip can turn a near-death scramble into a clean kill — at least that’s how I’ve had the best comebacks so far.
4 الإجابات2026-01-31 15:39:28
Lately I've been checking potion math between raids and thought I'd share the breakdown for making a super combat potion in Old School. The quick recipe: you combine a super attack (4), a super strength (4), and a super defence (4) to make a super combat (4). There's no extra herb or item needed to fuse them beyond those three potions, and you need Herblore 90 to create super combats yourself.
Cost-wise, it's literally the sum of those three potion prices. So if the Grand Exchange shows super attack (4) at 13k, super strength (4) at 12k, and super defence (4) at 10k, you're paying about 35k to make one 4-dose super combat — roughly 8.75k per dose. Market swings matter: during bossing weekends or double XP events the herbs go wild, so the total can jump or dip by several thousand. I usually check prices and compare buying the three supers directly vs. buying the raw herbs and making them myself; sometimes buying the finished supers is cheaper when herbs are spiking. Personally I keep a small stock before big boss nights to avoid price gouging, it's a tiny ritual that keeps me calm before a fight.
4 الإجابات2026-01-31 08:45:11
Here’s the simple math and where I look first: high alchemy returns 60% of an item's base value (rounded down), so to get the high alch price for a 'super combat potion' you take whatever base value the game/wiki lists and multiply by 0.6. If you want a quick example, if the 4‑dose potion’s base value were 4,000 coins, the high alch would be 2,400 coins (4,000 × 0.6 = 2,400). That same approach works per dose if you’re looking at 3‑, 2‑ or 1‑dose versions — use that version’s base value.
I usually check the 'Old School RuneScape' Wiki or a live price tracker for the current base value because potion prices fluctuate with the market. High alch is fixed relative to the base value, so once you know the base you’ll always know the alch: base × 0.6. Personally, I keep a little shortcut in my head for quick decisions while merching or deciding whether to alch stacks during training — it saves so much time and panic selling, honestly.
5 الإجابات2026-01-31 11:09:26
I got obsessed with making every potion I could in 'Old School RuneScape' back in the day, and the super combat potion is one of those endgame Herblore staples. To make one you need a high Herblore level (90) and the right ingredients, so first step is sorting your supplies: buy or grow the high-tier herbs, stock up on vials of water, and grab the necessary secondary ingredients from the Grand Exchange or by gathering. The actual crafting process is the usual Herblore flow — clean grimy herbs if needed, make the intermediate potions, then combine into the final product at a bank-friendly pace.
Practically speaking, I like to farm my herbs between runs so I’m not buying every ingredient. Use a few boosts where you can — portable wells, the Ardougne cloak teleport runs, or a house with a garden if you’re into that — to speed it up. If you’re new to high-level Herblore, start by making the lower-tier potions to learn the rhythms: cleaning, mixing with a secondary ingredient, and banking in stacks. Once you can consistently churn out doses, super combats are just a matter of efficient loops and patience; they sell well, too, so it’s satisfying to flip raw materials into decent GP while leveling. I always feel a little proud when I walk away with a full inventory of four-dose super combats.