What Are The Warhorse 5e Stats And Features?

2026-01-24 11:56:53 224

5 Answers

Harper
Harper
2026-01-25 04:38:03
When I run a session with mounted combat I treat the warhorse like a very deliberate tool: fast, heavy, and meant to break lines. Its numbers are straightforward — AC 11 and 19 HP — but the strength is in mobility (60 feet) and that STR 18 giving +6 to hooves attacks (proficiency +2 included). Hooves deal 2d6+4 bludgeoning, and Trampling Charge adds the crowd-control element with a DC 14 Strength save to knock targets prone. If your table uses mounted combat rules, remember that a controlled mount can only take the Dodge, Disengage, and dash actions unless the rider uses their action to direct it. Letting a charged warhorse loose with a rider who uses the Attack action turns it into a battlefield breaker.

For DMs: use enemy archers or terrain to balance things; a warhorse is dramatic but fragile if targeted. Adding barding or having riders dismount to fight nearby keeps things interesting. Personally, I love using it to open a duel or create a spectacle.
Russell
Russell
2026-01-26 22:35:17
Short and punchy: warhorse stats are optimized for charges. AC 11, HP 19, Speed 60, STR 18, DEX 12, CON 12, INT 2, WIS 11, CHA 7. Main attack is hooves (+6, 2d6+4), and Trampling Charge forces a DC 14 Strength save to avoid being knocked prone and can trigger extra damage or another hit when successful. It’s CR 1/2, so it’s not a solo boss, but as a mount it’s a huge force multiplier — think hit, knock down, stomp. I always use one when running knightly encounters because it makes fights feel bold and dangerous.
Mic
Mic
2026-01-28 04:47:24
If you're gearing up a cavalry scene, I’ll lay the warhorse out cleanly so you can drop it into a session fast.

Warhorse — Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR 18 (+4), DEX 12 (+1), CON 12 (+1), INT 2 (-4), WIS 11 (+0), CHA 7 (-2)
Senses passive Perception 10, Languages —, Challenge 1/2 (100 XP)

Actions and features: Hooves: Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Trampling Charge: If the warhorse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the warhorse can make another attack with its hooves against it as a bonus action.

Practical notes: it's a fast, sturdy mount for frontline fighters — great for charging and knocking foes over. Put barding on it for better protection, and remember mounted combat rules if a player is riding. I love how cinematic a warhorse charge can feel at the table.
Quincy
Quincy
2026-01-28 10:36:27
I like to think of the warhorse as the pure 'knight's tool' in stat form. Quick rundown: AC 11, HP 19 (3d10+3), speed 60 feet, Strength 18, Dexterity 12, Constitution 12. It uses brute force — hooves hit for about 11 damage (2d6+4), and that Trampling Charge is the signature trick: move 20 feet, hit, and you force a DC 14 Strength save or knock the target prone. If it's prone the warhorse often gets a follow-up attack.

Tactically that means you position it for charge lanes and protect it from ranged fire. It's Large, so it can carry a rider easily and wear barding to boost its survivability. I’ve seen campaigns where a well-timed trampling charge changed the whole combat — very satisfying to pull off.
Neil
Neil
2026-01-29 13:48:37
I tend to describe the warhorse with a little flair when it enters a scene — broad shoulders, steam rising from flared nostrils — but its mechanics are tidy: AC 11, HP 19 (3d10+3), Speed 60, STR 18 DEX 12 CON 12, INT 2 WIS 11 CHA 7. Attack: hooves +6 for 2d6+4 bludgeoning. Feature: Trampling Charge (move 20 feet, hit, force a DC 14 Strength save or knock the target prone; often that yields extra hits or follow-up damage). It's CR 1/2, so it's not meant to solo monsters, but as a mount it grants a rider mobility and punch.

Flavorwise, pair it with barding and a spear-armed rider and you've got a classic cavalry tableau. I always enjoy the cinematic possibilities when a warhorse thunders into battle — feels like a movie moment every time.
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