Bloodscript: Survival Game of the Reborn
A mirror shard above us rotated until it caught us in its angle, reflecting four versions of each of us from different worlds—tower scars, carnival dust, Graveyard ink—then spat those echoes onto the stone ahead for a few steps, illusions of ourselves running in directions we weren’t.
From the castle doors, ghosts oozed out—familiar shapes from World One, castle servants with hollow eyes—but halfway across the courtyard, they flickered and became drones from the Game City, red scanning beams cutting across the bridge.
Siren music drifted from the pier—carnival tunes warped, overlapped with the clang of arena gates, and the soft, awful whisper of pages turning in the Graveyard.
It was all of