I see folks mentioning 'Dark Emperor' a lot lately, and yeah, if you're the type who gets annoyed by protagonists that feel like they're just winning at a board game the whole time, you might share my reservations. The early parts really lean on tactical victories—sieges planned out like chess moves, logistics broken down into neat lists. For a while I was into that, the satisfaction of a clever flanking maneuver or a well-executed supply chain raid.
But somewhere around the middle, I started feeling like I was reading a manual for a 4X game instead of a novel. The character interactions became predictable, mostly just set-ups for the next strategic puzzle. The emotional stakes that usually make a fantasy war matter—the loss, the cost, the personal toll—got smoothed over in favor of demonstrating the emperor's next 'brilliant' move. It's competent, but it left me cold by the end. I finished it, but more out of a sense of completion than because I was swept away.