Nobody asked for a video game tie-in for a movie about a bio-exorcist, but here we are. The 1991 NES 'Beetlejuice' game is a weird platformer that kind of just uses the characters as sprites, but the Genesis one actually tries. It nails the bureaucratic afterlife waiting room vibe from the Handbook for the Recently Deceased, with those endless lines and weird forms. You spend levels jumping through the model town, which is a direct pull from the film's climax. The game also has you haunting the Deetzes, which touches on the core theme of the living not seeing the dead until they choose to be seen. It's janky, but they clearly read the book's rules about scaring people. The sandworm levels are the worst part, though. Feels like a punishment for playing.
What it totally misses is the delicate balance from the source material—the dead helping the living through shared grief. Lydia and the Maitlands' bond is what gives the movie its heart, and the games just turn it into a series of fetch quests to stop Beetlejuice. They took the chaotic energy and ran with it, forgetting that the best parts of the story are about finding your weird little family, alive or otherwise. The handbook's dry humor is gone, replaced by grating 16-bit music.