Astral Realm: The Third Era
Luck was also the most difficult attribute to enhance; while other attributes could rise by tens of points, luck often remained static, fixed at birth for most beings.
Any means to augment luck—abilities, equipment, or rare resources—were immensely valuable.
On the panel, Logo’s non-mental attributes all registered as 1, appearing feeble, but even a rise to 2 would signify entry into the Transcendent tier.
Excluding luck, the maximum for other attributes was 330, with each 10-point increment marking a major evolutionary leap—comparable to the difference between child and adult at lower scales, magnifying as values increased.
The Bloodline/Talent section represented innate capabilities, predo
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