What Ability Does Mega Salamence Gain After Mega Evolution?

2025-08-28 13:12:22 177

2 Answers

Sabrina
Sabrina
2025-08-29 06:17:16
If you just want the core fact: Mega Salamence gains 'Aerilate' when it Mega Evolves. That ability converts Normal-type moves into Flying-type moves and raises their power by roughly 20%, so common Normal attacks like Return, Double-Edge, or Quick Attack suddenly become STAB Flying moves and hit harder. The change is more than cosmetic — it alters type coverage and lets Salamence punish Ground- and Bug-types more effectively with familiar moves.

From my playing experience, that shift pushes builds toward pure offense. You give up things like Intimidate's chip and team utility, but you get a reliable, powerful aerial toolkit. I once ran a simple Dragon Dance + Return set in 'Pokemon X', and the Aerilate-boosted Return cleaned up so many threats that it felt unfair. If you tinker with EVs and moves, Aerilate Salamence can be either a fast cleaner or a heavy-hitting wallbreaker — both are fun to pilot, depending on how bold you want to be.
Josie
Josie
2025-09-02 09:12:13
Whenever I watch a Mega Salamence barrel through a team, what really stands out is that its Mega form doesn't keep the usual ability— it swaps into 'Aerilate'. In plain terms, 'Aerilate' turns your Normal-type moves into Flying-type moves and gives them a power boost (about a 20% increase). The immediate payoff is that moves like Return, Double-Edge, or even the special move Hyper Voice suddenly get STAB as Flying attacks and pack noticeably more punch. It’s a subtle shift mechanically, but in practice it means a lot of your reliable Normal options become deadly aerial strikes.

From a practical standpoint, that ability changes how I build sets. Before Mega evolving, Salamence often uses Intimidate or another ability that helps its team survive; after Mega, it’s all offense. I love pairing 'Aerilate' with high Attack and a move like Double-Edge or Return because the boosted, Flying-typed hits cut through things they otherwise wouldn’t. Dragon Dance models are sweet too—boost Attack and Speed, then hit with a converted Flying physical move that gets STAB and the Aerilate bonus. Keep in mind you lose Intimidate’s utility when you Mega, so it’s a tradeoff: raw striking power and type conversion for team support.

I’ve had too many moments of giddy triumph watching a converted Return one-shot a bulky ground-weak opponent that thought it could wall me. If you mess with Mega formats (or older gens where Mega Evolution is allowed), Mega Salamence with 'Aerilate' is one of those satisfying, simple concepts that hits hard and feels cinematic: a dragon that suddenly makes every everyday move feel like a sky-smash. If you’re trying it out, test Return vs Double-Edge (recoil vs base power) and consider Dragon Dance or Life Orb depending on how reckless you want to be — personally I lean into sweep setups and the carnage that follows.
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