The Art Of Dying
And in the center of it all stood a massive three-dimensional projection—a holographic map of the entire Soul Recycle Program system, each world rendered in perfect detail, floating in space like miniature planets in a twisted solar system.
Every world we'd survived was there, glowing softly. Dracula's Castle with its gothic spires. The Siren's Valley with its moving water. The Sandman's Sandbox, cracked and glitching where Mia had damaged it. The Crimson Hunt with its blood-red light. Dozens more we hadn't seen yet, each one a new nightmare waiting to consume us. And at the very center of it all, pulsing with dark energy that made my eyes hurt to look at directly, was the Core, the heart of
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