Honestly, a lot of folks miss the deeper mechanics at play here. The appeal isn't just 'two powerful characters fight.' It's the ideological canyon between them, expressed through the only language they share: violence. Chara represents a deterministic, almost nihilistic view of the game's world—every reset, every load, proves their point that nothing matters because you can always redo it. Sans, with his vague awareness of timelines, represents a desperate, weary defiance of that idea. He knows things repeat, but he still fights to make each run, each interaction, mean something.
Their conflict gets most interesting in stories that ditch outright hatred for a colder, more existential resentment. I read one where Sans, over hundreds of resets, starts using Chara's own logic against them, creating feedback loops of emotional data from each timeline to psychologically box them in. It wasn't about winning a fight; it was about forcing Chara to acknowledge the reality of the consequences they so easily erase. The emotional core isn't rage, it's a profound, mutual loneliness—the only two beings who grasp the full scope of the game's mechanics, yet are utterly isolated by their understanding of it.