I'm always skeptical of free-to-play models for story games, as they can gate the good parts behind painful waits or payments. It breaks the narrative immersion. I'd rather pay upfront for a complete experience where my choices aren't influenced by a timer or a gem count. Seeing a character pour their heart out, only to be told I need to wait 4 hours or pay to see their next line, just kills the mood. Some apps do it better than others, but it's a constant gamble.