Super Mario World' is one of those games that feels like a treasure trove of secrets even decades after its release. I recently revisited it on my old SNES, and the level design still blows me away. Officially, there are 72 exits spread across the game's maps, but the way they're structured makes it feel even bigger. Some levels have multiple paths or hidden exits that unlock new areas, like the infamous 'Star Road' or 'Special Zone.' The way the game rewards exploration—finding those alternate exits or discovering secret levels like 'Tubular'—makes the count feel almost infinite. It's not just about the number; it's how each level surprises you with its creativity.
What's wild is how some levels morph depending on your route. Take 'Donut Plains,' for example: the first time through, it's a breezy intro, but revisit it after unlocking a hidden exit, and suddenly you're in 'Donut Secret.' The game's layered like an onion, and that's why speedrunners still find new tricks today. I love how later titles like 'Super Mario Maker' pay homage to this design philosophy—though nothing beats the original's charm.