If you're getting into 'Lies of P' and want some early-game riddle lines that actually feel useful, here's what I picked up after a few runs. I like to think of these as small tools you can pull out when an NPC or puzzle asks for a believable line — they skew toward narrative consistency and easy-to-justify lies rather than wild goosechases.
Start by matching tone: when the riddle is about a person or identity, I lean into small, human things — calling someone 'the puppet maker' or 'a lost child' works because it fits the world and gives you an empathetic angle. For object riddles, try simple concrete labels like 'a mirror', 'a clockwork heart', or 'an old lantern'. When the question asks why something happened, short causal lines like 'I was afraid', 'He lied first', or 'It was meant to protect' often feel right. If a riddle expects a trick, go with playful misdirection such as 'It's not missing, it left' or 'It was never there for us.'
I close by saying: keep your lies believable inside the story. The game rewards choices that fit Pinocchio's voice, so prefer small, human falsehoods over grand proclamations — they land better and make the scenes more interesting. That's how I navigate early encounters, and it makes the world click for me.