The idea of a 'tragic past' as motivation can feel overplayed, but with the Void King archetype, it's often the engine, not just the backstory. It's less about sadness and more about foundational trauma restructuring his entire worldview. A void isn't just empty; it's a space defined by what was violently removed. So when his past involves annihilation—a kingdom, a family, a self—the void he comes to command is a literal manifestation of that loss. He doesn't just fill a power vacuum; he becomes the vacuum.
This usually follows a specific arc. First, the tragedy shatters his connection to conventional morality or systems of order. He sees the rules as the thing that failed to protect what he loved, so he rejects them entirely. That's why so many void users are isolationists or system-breakers. Their power grows from a refusal to engage with the world on its terms. The 'rise' is often a slow, corrosive process of turning his personal void into a force that can consume the realities of others.
Look at it through the lens of the 'regressor' or 'returner' trope, which is common here. The tragedy isn't a single event in the distant past; it's a lived memory he carries from a failed timeline. His void power might stem from the literal emptiness left by repeating cycles of loss. Every step of his rise is calculated to prevent that specific tragedy, making his power cold, efficient, and utterly detached from the present world's concerns. His kingdom is built on the graves of a future that only he remembers, which is a uniquely potent kind of tragic fuel.